Dayz Explorer 1.28.160049
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stuffednotfr.c
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2{
4 {
5 m_Active = true;
6 }
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_STUFFED;
11 }
12
13 override void DisplayBadge()
14 {
15 float volume = m_Player.m_PlayerStomach.GetStomachVolume();
16 eBadgeLevel lvl = DetermineBadgeLevel(volume, PlayerConstants.BT_STOMACH_VOLUME_LVL3, PlayerConstants.BT_STOMACH_VOLUME_LVL3, PlayerConstants.BT_STOMACH_VOLUME_LVL3);
17 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_STUFFED));
18
19 if( dis_elm )
20 {
21 dis_elm.SetLevel(lvl);
22 }
23 }
24
25 override void HideBadge()
26 {
27 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_STUFFED));
28
29 if( dis_elm )
30 {
31 dis_elm.SetLevel(eBadgeLevel.NONE);
32 }
33 }
34};
eBadgeLevel
Definition _constants.c:2
eBadgeLevel DetermineBadgeLevel(float value, float lvl_1, float lvl_2, float lvl_3)
DisplayElementBase GetElement(eDisplayElements element_id)
DayZPlayer m_Player
Definition hand_events.c:42
void NotifiersManager(PlayerBase player)
eNotifiers
VirtualHud GetVirtualHud()