3 float GetTemperatureValue(PlayerBase player)
6 if (player && player.IsSyncedModifierActive(
eModifierSyncIDs.MODIFIER_SYNC_FEVER))
8 value = Math.RandomFloatInclusive(PlayerConstants.HIGH_TEMPERATURE_L, PlayerConstants.HIGH_TEMPERATURE_H);
12 value = Math.RandomFloatInclusive(PlayerConstants.NORMAL_TEMPERATURE_L, PlayerConstants.NORMAL_TEMPERATURE_H);
14 value = Math.Round(value * 10) / 10;
22 AddAction(ActionMeasureTemperatureTarget);
void AddAction(typename actionName)
override void SetActions()