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universaltemperaturesourcelambdabaseimpl.c File Reference

Go to the source code of this file.

Classes

class  UniversalTemperatureSourceLambdaBaseImpl
 

Functions

UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine ()
 
override void DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects)
 
override void WarmAndCoolItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects)
 
void UpdateVicinityTemperatureRecursive (EntityAI ent, TemperatureData dta, float heatPermeabilityCoef=1.0)
 
override void Execute (UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues)
 
override void DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings)
 DEPRECATED.
 

Function Documentation

◆ DryItemsInVicinity() [1/2]

override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity ( UniversalTemperatureSourceSettings pSettings)
protected

DEPRECATED.

Definition at line 387 of file universaltemperaturesourcelambdabaseimpl.c.

◆ DryItemsInVicinity() [2/2]

override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity ( UniversalTemperatureSourceSettings pSettings,
vector position,
out notnull array< EntityAI > nearestObjects )

heat transfer to items (not in player possession)

Definition at line 213 of file universaltemperaturesourcelambdabaseimpl.c.

◆ Execute()

override void UniversalTemperatureSourceLambdaEngine::Execute ( UniversalTemperatureSourceSettings pSettings,
UniversalTemperatureSourceResult resultValues )
protected

Definition at line 348 of file universaltemperaturesourcelambdabaseimpl.c.

◆ UniversalTemperatureSourceLambdaEngine()

◆ UpdateVicinityTemperatureRecursive()

void UniversalTemperatureSourceLambdaEngine::UpdateVicinityTemperatureRecursive ( EntityAI ent,
TemperatureData dta,
float heatPermeabilityCoef = 1.0 )
protected

Definition at line 301 of file universaltemperaturesourcelambdabaseimpl.c.

◆ WarmAndCoolItemsInVicinity()

override void UniversalTemperatureSourceLambdaEngine::WarmAndCoolItemsInVicinity ( UniversalTemperatureSourceSettings pSettings,
vector position,
out notnull array< EntityAI > nearestObjects )

dist factor minimum should be at 0

Definition at line 256 of file universaltemperaturesourcelambdabaseimpl.c.