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Dayz Explorer 1.29.162510
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Go to the source code of this file.
Classes | |
| class | UniversalTemperatureSourceLambdaBaseImpl |
Functions | |
| UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase | UniversalTemperatureSourceLambdaEngine () |
| override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| override void | WarmAndCoolItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| void | UpdateVicinityTemperatureRecursive (EntityAI ent, TemperatureData dta, float heatPermeabilityCoef=1.0) |
| override void | Execute (UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) |
| override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings) |
| DEPRECATED. | |
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protected |
DEPRECATED.
Definition at line 383 of file universaltemperaturesourcelambdabaseimpl.c.
| override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects ) |
heat transfer to items (not in player possession)
getting the actual distance
min distance cannot be 0 (division by zero)
calculating the coefficient we will use to deterimne strength of drying
making sure it is between 0.0 and 1.0
Definition at line 211 of file universaltemperaturesourcelambdabaseimpl.c.
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protected |
Definition at line 344 of file universaltemperaturesourcelambdabaseimpl.c.
| UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine | ( | ) |
Definition at line 1 of file universaltemperaturesourcelambdabaseimpl.c.
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protected |
Definition at line 302 of file universaltemperaturesourcelambdabaseimpl.c.
| override void UniversalTemperatureSourceLambdaEngine::WarmAndCoolItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects ) |
dist factor minimum should be at 0
Definition at line 257 of file universaltemperaturesourcelambdabaseimpl.c.