24 float value = m_Player.GetStatHeatComfort().Get();
25 DSLevelsTemp level = DSLevelsTemp.NORMAL;
30 level = DSLevelsTemp.WARNING_MINUS;
32 level = DSLevelsTemp.CRITICAL_MINUS;
34 level = DSLevelsTemp.BLINKING_MINUS;
39 level = DSLevelsTemp.WARNING_PLUS;
41 level = DSLevelsTemp.CRITICAL_PLUS;
43 level = DSLevelsTemp.BLINKING_PLUS;
78 protected DSLevelsTemp
DetermineLevel(
float value,
float m_warning_treshold,
float m_critical_treshold,
float m_empty_treshold,
float p_warning_treshold,
float p_critical_treshold,
float p_empty_treshold )
80 DSLevelsTemp level = DSLevelsTemp.NORMAL;
84 if (value < m_warning_treshold)
85 level = DSLevelsTemp.WARNING_MINUS;
86 if (value < m_critical_treshold)
87 level = DSLevelsTemp.CRITICAL_MINUS;
88 if (value <= m_empty_treshold)
89 level = DSLevelsTemp.BLINKING_MINUS;
93 if (value > p_warning_treshold)
94 level = DSLevelsTemp.WARNING_PLUS;
95 if (value > p_critical_treshold)
96 level = DSLevelsTemp.CRITICAL_PLUS;
97 if (value >= p_empty_treshold)
98 level = DSLevelsTemp.BLINKING_PLUS;