100 w.SetHandler(
this );
107 w.SetHandler(
this );
114 w.SetHandler(
this );
121 w.SetHandler(
this );
128 w.SetHandler(
this );
135 w.SetHandler(
this );
142 w.SetHandler(
this );
149 w.SetHandler(
this );
155 w.SetHandler(
this );
162 w.SetHandler(
this );
169 w.SetHandler(
this );
174 override bool OnClick(Widget w,
int x,
int y,
int button)
187 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
188 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
206 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
207 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
225 Param param2 =
new Param4<Widget, Widget, int, int>( w, enterW,
x,
y );
226 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
245 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
263 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
264 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
282 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, button );
283 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
302 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
307 override bool OnDrop(Widget w,
int x,
int y, Widget reciever)
321 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
339 Param param2 =
new Param4<Widget, int, int, Widget>( w,
x,
y, reciever );
340 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
347 if( w.GetName() ==
"GridItem" )
363 Param param2 =
new Param4<Widget, int, int, Widget>( w,
x,
y, reciever );
364 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
383 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
402 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
420 Param param2 =
new Param4<Widget, int, int, int>( w,
x,
y, wheel );
421 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
440 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
459 GetGame().GameScript.CallFunctionParams( param.param1, param.param2, NULL, param2 );
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()