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winchester70.c
Go to the documentation of this file.
1
class
Winchester70_Base
:
BoltActionRifle_InnerMagazine_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
Winchester70Recoil
(
this
);
6
}
7
8
9
//Debug menu Spawn Ground Special
10
override
void
OnDebugSpawn()
11
{
12
super.OnDebugSpawn();
13
EntityAI
entity;
14
if
(
Class
.CastTo(entity,
this
) )
15
{
16
entity.GetInventory().CreateInInventory(
"HuntingOptic"
);
17
entity.SpawnEntityOnGroundPos(
"Ammo_308Win"
, entity.GetPosition());
18
}
19
}
20
};
BoltActionRifle_InnerMagazine_Base
Definition
mosin9130.c:6
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
EntityAI
Definition
building.c:6
RecoilBase
Definition
recoilbase.c:2
Winchester70_Base
Definition
winchester70.c:2
Winchester70Recoil
Definition
winchester70recoil.c:2
Daten
4_world
entities
firearms
rifle
winchester70.c
Generated by
1.12.0