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winchester70.c
Go to the documentation of this file.
2{
3 override RecoilBase SpawnRecoilObject()
4 {
5 return new Winchester70Recoil(this);
6 }
7
8
9 //Debug menu Spawn Ground Special
10 override void OnDebugSpawn()
11 {
12 super.OnDebugSpawn();
13 EntityAI entity;
14 if ( Class.CastTo(entity, this) )
15 {
16 entity.GetInventory().CreateInInventory( "HuntingOptic" );
17 entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
18 }
19 }
20};
Super root of all classes in Enforce script.
Definition enscript.c:11