3 static const float RESISTANCE_STAGE_1 = 1;
4 static const float RESISTANCE_STAGE_2 = 0.5;
9 m_Invasibility = 0.208;
10 m_TransferabilityIn = 1;
11 m_TransferabilityOut = 0;
12 m_AntibioticsResistance = 0.5;
19 override float GetAntibioticsResistanceEx(
PlayerBase player)
21 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION1))
22 return RESISTANCE_STAGE_1;
24 return RESISTANCE_STAGE_2;
31 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION1))
37 return super.GrowDuringMedicalDrugsAttack(drugType, player);
ref map< EMedicalDrugsType, float > m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistanc...