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woundagent.c
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2{
3 static const float RESISTANCE_STAGE_1 = 1;
4 static const float RESISTANCE_STAGE_2 = 0.5;
5
6 override void Init()
7 {
8 m_Type = eAgents.WOUND_AGENT;
9 m_Invasibility = 0.208;//to reach 250 in 20 mins
10 m_TransferabilityIn = 1;
11 m_TransferabilityOut = 0;
12 m_AntibioticsResistance = 0.5;//override in a func. GetAntiboticsResistance()
13 m_MaxCount = 500;
14 m_Potency = EStatLevels.GREAT;
15 m_DieOffSpeed = 1;
16 }
17
18 override float GetAntibioticsResistanceEx(PlayerBase player)
19 {
20 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION1))
21 return RESISTANCE_STAGE_1;
22 else
23 return RESISTANCE_STAGE_2;
24 }
25
26 override bool GrowDuringMedicalDrugsAttack(EMedicalDrugsType drugType, PlayerBase player)
27 {
28 if (drugType == EMedicalDrugsType.ANTIBIOTICS)
29 {
30 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION1))
31 return true;
32 else
33 return false;
34 }
35
36 return super.GrowDuringMedicalDrugsAttack(drugType, player);
37 }
38}
eBleedingSourceType m_Type
eAgents
Definition eagents.c:3
EMedicalDrugsType
eModifiers
Definition emodifiers.c:2
EStatLevels
Definition estatlevels.c:2