64 pMat[3] = pos2 * 0.001;
101 vector pos = pMat[3];
103 pos[2] = pos[2] * -1.0;
vector swapVec(inout vector p)
void rotatePelvis(inout vector pMat[4])
vector swapVecMax(inout vector p)
void invertXPosEntityPos(inout vector pMat[4])
void defaultBoneFunctionMax(inout vector pMat[4])
void defaultFnMB(inout vector pMat[4])
void generateSceneRootMB(inout vector pMat[4], int pFrame, int pMaxFrame)
proto vector MatrixAngles(vector mat[3])