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bleedingsource.c
Go to the documentation of this file.
2{
4 {
5 SetParticleID(ParticleList.BLEEDING_SOURCE);
6 }
7}
8
10{
12 {
13 SetParticleID(ParticleList.BLEEDING_SOURCE_LIGHT);
14 }
15}
BleedingSourceEffect EffectParticle BleedingSourceEffectLight()
Wrapper class for managing particles through SEffectManager.
void SetParticleID(int id)
Sets the id of the particle to be used.