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inventoryitem.c File Reference

Go to the source code of this file.

Classes

class  InventoryItemSuper
class  Weapon
 script counterpart to engine's class Weapon More...
class  CarWheel_Ruined
class  CarWheel
class  CarDoor
class  Hatchback_02_Door_1_1
class  Hatchback_02_Door_1_2
class  Hatchback_02_Door_2_1
class  Hatchback_02_Door_2_2
class  Hatchback_02_Hood
class  Hatchback_02_Trunk
class  Sedan_02_Door_1_1
class  Sedan_02_Door_1_2
class  Sedan_02_Door_2_1
class  Sedan_02_Door_2_2
class  Sedan_02_Hood
class  Sedan_02_Trunk
class  HatchbackDoors_Driver
class  HatchbackDoors_CoDriver
class  HatchbackHood
class  HatchbackTrunk
class  CivSedanDoors_Driver
class  CivSedanDoors_CoDriver
class  CivSedanDoors_BackLeft
class  CivSedanDoors_BackRight
class  CivSedanHood
class  CivSedanTrunk
class  Truck_01_Door_1_1
class  Truck_01_Door_2_1
class  Truck_01_Door_Hood
class  CarRadiator
class  ItemBase
class  Box_Base
class  MapMarker

Typedefs

typedef ItemSuppressor SuppressorBase
typedef ItemGrenade GrenadeBase

Functions

proto native bool CanSpeak ()
proto native void SetCanSpeak (bool onOff)
proto native void TunePrev ()
void ReplaceWheelLambda (EntityAI old_item, string new_item_type, PlayerBase player)
bool CanExecuteLambda ()
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
void OnSuccess (EntityAI new_item)

Variables

class ItemBarrel extends InventoryItemSuper TuneNext
CarWheel_Ruined m_oldOri

Typedef Documentation

◆ GrenadeBase

typedef ItemGrenade GrenadeBase
protected

Definition at line 1039 of file inventoryitem.c.

◆ SuppressorBase

typedef ItemSuppressor SuppressorBase

Definition at line 6 of file inventoryitem.c.

Function Documentation

◆ CanExecuteLambda()

bool CanExecuteLambda ( )
protected

Definition at line 404 of file inventoryitem.c.

◆ CanSpeak()

proto native bool TuneNext::CanSpeak ( )

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )
protected

Definition at line 409 of file inventoryitem.c.

◆ OnSuccess()

void OnSuccess ( EntityAI new_item)
protected

Definition at line 415 of file inventoryitem.c.

◆ ReplaceWheelLambda()

void ReplaceWheelLambda ( EntityAI old_item,
string new_item_type,
PlayerBase player )

◆ SetCanSpeak()

proto native void TuneNext::SetCanSpeak ( bool onOff)

◆ TunePrev()

proto native void TunePrev ( )

Variable Documentation

◆ m_oldOri

CarWheel_Ruined m_oldOri

◆ TuneNext

class ItemMegaphone extends InventoryItemSuper TuneNext