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| proto native float | GetRadius () |
| | Returns current wheel radius.
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| proto native float | GetWidth () |
| | Returns wheel width.
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| override bool | DisplayNameRuinAttach () |
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| override bool | ShowZonesHealth () |
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| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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| override int | GetMeleeTargetType () |
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| override void | SetActions () |
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| override void | OnWasAttached (EntityAI parent, int slot_id) |
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| override void | OnWasDetached (EntityAI parent, int slot_id) |
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| void | ItemMap () |
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| void | InitMapState () |
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| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
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| void | SetMapStateOpen (bool state, PlayerBase player) |
| | displays open/closed selections; 1 == opened
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| bool | GetMapStateAnimation () |
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| void | SyncMapMarkers () |
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| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
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| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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| override void | OnStoreSave (ParamsWriteContext ctx) |
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| override bool | NameOverride (out string output) |
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| override bool | DescriptionOverride (out string output) |
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| void | InsertMarker (vector pos, string text, int color, int idx) |
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| array< ref MapMarker > | GetMarkerArray () |
| |
Definition at line 3 of file inventoryitem.c.
◆ DescriptionOverride()
| override bool InventoryItemSuper::DescriptionOverride |
( |
out string | output | ) |
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protected |
◆ DisplayNameRuinAttach()
| override bool InventoryItemSuper::DisplayNameRuinAttach |
( |
| ) |
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◆ EEHealthLevelChanged()
| override void InventoryItemSuper::EEHealthLevelChanged |
( |
int | oldLevel, |
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int | newLevel, |
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string | zone ) |
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protected |
◆ GetMapStateAnimation()
| bool InventoryItemSuper::GetMapStateAnimation |
( |
| ) |
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◆ GetMarkerArray()
◆ GetMeleeTargetType()
| override int InventoryItemSuper::GetMeleeTargetType |
( |
| ) |
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◆ GetRadius()
| proto native float InventoryItemSuper::GetRadius |
( |
| ) |
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protected |
Returns current wheel radius.
◆ GetWidth()
| proto native float InventoryItemSuper::GetWidth |
( |
| ) |
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◆ InitMapState()
| void InventoryItemSuper::InitMapState |
( |
| ) |
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◆ InsertMarker()
◆ ItemMap()
| void InventoryItemSuper::ItemMap |
( |
| ) |
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◆ NameOverride()
| override bool InventoryItemSuper::NameOverride |
( |
out string | output | ) |
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protected |
◆ OnItemLocationChanged()
| override void InventoryItemSuper::OnItemLocationChanged |
( |
EntityAI | old_owner, |
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EntityAI | new_owner ) |
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protected |
◆ OnRPC()
◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnWasAttached()
| override void InventoryItemSuper::OnWasAttached |
( |
EntityAI | parent, |
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int | slot_id ) |
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protected |
◆ OnWasDetached()
| override void InventoryItemSuper::OnWasDetached |
( |
EntityAI | parent, |
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int | slot_id ) |
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protected |
◆ SetActions()
| override void InventoryItemSuper::SetActions |
( |
| ) |
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protected |
◆ SetMapStateOpen()
| void InventoryItemSuper::SetMapStateOpen |
( |
bool | state, |
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PlayerBase | player ) |
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protected |
◆ ShowZonesHealth()
| override bool InventoryItemSuper::ShowZonesHealth |
( |
| ) |
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◆ SyncMapMarkers()
| void InventoryItemSuper::SyncMapMarkers |
( |
| ) |
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◆ m_AttachSound
| string InventoryItemSuper::m_AttachSound = "Offroad_Wheel_Attach_SoundSet" |
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◆ m_Description
| string InventoryItemSuper::m_Description |
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◆ m_DetachSound
| string InventoryItemSuper::m_DetachSound = "Offroad_Wheel_Remove_SoundSet" |
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◆ m_DisplayName
| string InventoryItemSuper::m_DisplayName |
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protected |
◆ m_MapMarkerArray
◆ m_TextureClosed
| string InventoryItemSuper::m_TextureClosed |
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protected |
◆ m_TextureLegend
| string InventoryItemSuper::m_TextureLegend |
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protected |
◆ m_TextureOpened
| string InventoryItemSuper::m_TextureOpened |
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protected |
The documentation for this class was generated from the following files: