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Dayz Explorer 1.29.162510
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Go to the source code of this file.
Enumerations | |
| enum | Direction { RIGHT , LEFT , UP , DOWN } |
Functions | |
| void | Inventory (LayoutHolder parent) |
| void | InitDragAndDropEvents () |
| void | InitInputWrapperData () |
| void | OnInputPresetChanged () |
| void | OnInputDeviceChanged (EInputDeviceType pInputDeviceType) |
| void | Serialize () |
| void | Deserialize () |
| void | LoadPlayerAttachmentIndexes () |
| int | GetProperControllerStickAngle (int angle) |
| int | AngleToDirection (int angle) |
| void | TimerEnd () |
| bool | Controller (Widget w, int control, int value) |
| void | DraggingOverHandsPanel (Widget w, int x, int y, Widget receiver) |
| void | OnHandsPanelDropReceived (Widget w, int x, int y, Widget receiver) |
| void | OnLeftPanelDropReceived (Widget w, int x, int y, Widget receiver) |
| void | OnRightPanelDropReceived (Widget w, int x, int y, Widget receiver) |
| void | OnCenterPanelDropReceived (Widget w, int x, int y, Widget receiver) |
| void | DraggingOverLeftPanel (Widget w, int x, int y, Widget receiver) |
| void | DraggingOverRightPanel (Widget w, int x, int y, Widget receiver) |
| void | DraggingOverCenterPanel (Widget w, int x, int y, Widget receiver) |
| void | Update (float timeslice) |
| override void | UpdateInterval () |
| void | AddQuickbarItem (InventoryItem item, int index) |
| void | EnableMicromanagement () |
| void | DisableMicromanagement () |
| override void | SetLayoutName () |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system). | |
| void | Reset () |
| void | ResetFocusedContainers () |
| override void | OnShow () |
| override void | OnHide () |
| override void | Refresh () |
| void | RefreshQuickbar () |
| Container | GetFocusedArea () |
| void | UpdateConsoleToolbar () |
| string | GetStringVariant (string pInputAction, notnull array< string > variants) |
| Picks from the strings by active input limiter variant in order: {click,hold,doubleclick}. Intended for inputs that check 'LocalPress' exclusively!! | |
| void | MoveFocusByContainer (int direction) |
| Shifts between containers vertically. | |
| void | MoveFocusByArea (int direction) |
| Shifts between vicinity-hands-player. | |
| void | InventoryMovementButtonTickHandler (float timeslice) |
| void | UpdateSpecialtyMeter () |
| enum Direction |
| Enumerator | |
|---|---|
| RIGHT | |
| LEFT | |
| UP | |
| DOWN | |
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Picks from the strings by active input limiter variant in order: {click,hold,doubleclick}. Intended for inputs that check 'LocalPress' exclusively!!
Definition at line 1536 of file inventory.c.
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Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system).
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
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Shifts between vicinity-hands-player.
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Shifts between containers vertically.
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| enum Direction m_LeftArea |
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