32 EntityAI item_entity = action_data.m_MainItem;
36 if ( target_entity.GetInventory().FindFirstFreeLocationForNewEntity( item_entity.GetType(),
FindInventoryLocationType.ATTACHMENT, target_location ) )
38 action_data.m_Player.PredictiveTakeEntityToTargetAttachmentEx( target_entity, item_entity, target_location.GetSlot() );