Dayz Explorer 1.29.162510
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actioncraftimprovisedfacecover.c
Go to the documentation of this file.
2{
3 private const float TIME_TO_CRAFT_CLOTHES = 5.0;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousTime(TIME_TO_CRAFT_CLOTHES);
8 }
9};
10
11class ActionCraftImprovisedFaceCover: ActionContinuousBase
12{
13 void ActionCraftImprovisedFaceCover()
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
20 m_Text = "#STR_CraftImprovisedFaceCover";
21 }
22
23 override void CreateConditionComponents()
24 {
27 }
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 if( item.GetQuantity() >= 2 )
32 {
33 return true;
34 }
35 return false;
36 }
37
38 override bool HasTarget()
39 {
40 return false;
41 }
42
43 override void OnFinishProgressServer( ActionData action_data )
44 {
45 EntityAI item_ingredient = action_data.m_MainItem;
46 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("FaceCover_Improvised");
47 action_data.m_MainItem.AddQuantity(-2);
48
49 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
50 }
51
52 override string GetSoundCategory(ActionData action_data)
53 {
54 return "ImprovisedCloth_craft";
55 }
56};
ActionBase ActionData
Definition actionbase.c:30
void CreateActionComponent()
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:83
int m_StanceMask
Definition actionbase.c:68
bool HasTarget()
Definition actionbase.c:250
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void CreateConditionComponents()
Definition actionbase.c:236
bool m_FullBody
Definition actionbase.c:67
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602