11class ActionCraftImprovisedFeetCover: ActionContinuousBase
13 void ActionCraftImprovisedFeetCover()
20 m_Text =
"#STR_CraftImprovisedFeetCover";
31 if( item.GetQuantity() >= 2 )
43 override void OnFinishProgressServer(
ActionData action_data )
45 EntityAI item_ingredient = action_data.m_MainItem;
46 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"FeetCover_Improvised");
47 action_data.m_MainItem.AddQuantity(-2);
49 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
52 override string GetSoundCategory(
ActionData action_data)
54 return "ImprovisedCloth_craft";