21 m_Text =
"#STR_CraftImprovisedHeadCover";
24 override void CreateConditionComponents()
32 if( item.GetQuantity() >= 2 )
39 override bool HasTarget()
44 override void OnFinishProgressServer( ActionData action_data )
46 EntityAI item_ingredient = action_data.m_MainItem;
47 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"HeadCover_Improvised");
48 action_data.m_MainItem.AddQuantity(-2);
50 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
53 override string GetSoundCategory(ActionData action_data)
55 return "ImprovisedCloth_craft";