20 m_Text =
"#STR_CraftImprovisedTorsoCover";
23 override void CreateConditionComponents()
31 if( item.GetQuantity() ==6 )
38 override bool HasTarget()
43 override void OnFinishProgressServer( ActionData action_data )
45 EntityAI item_ingredient = action_data.m_MainItem;
46 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"TorsoCover_Improvised");
47 action_data.m_MainItem.AddQuantity(-6);
49 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
52 override string GetSoundCategory(ActionData action_data)
54 return "ImprovisedCloth_craft";