18 m_Text =
"#STR_CraftRopeBelt";
21 override void CreateConditionComponents()
32 override bool HasTarget()
37 override void OnFinishProgressServer( ActionData action_data )
39 EntityAI item_ingredient = action_data.m_MainItem;
40 EntityAI belt = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"RopeBelt");
41 action_data.m_MainItem.Delete();
43 MiscGameplayFunctions.TransferItemProperties(item_ingredient, belt);