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actionfeedvitaminbottle.c
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2{
3 private const float QUANTITY_USED_PER_SEC = 1;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(QUANTITY_USED_PER_SEC,UATimeSpent.DEFAULT);
8 }
9};
10
11class ActionFeedVitaminBottle: ActionForceConsume
12{
14 {
15 m_CallbackClass = ActionFeedVitaminBottleCB;
16 }
17};
ActionData m_ActionData