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actionforceabite.c
Go to the documentation of this file.
1
class
ActionForceABiteCB
:
ActionSingleUseBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CASingleUseQuantityEdible
(
UAQuantityConsumed
.EAT_NORMAL);
6
}
7
};
8
9
class
ActionForceABite:
ActionForceConsumeSingle
10
{
11
void
ActionForceABite()
12
{
13
m_CallbackClass =
ActionForceABiteCB
;
14
m_Text =
"#feed_a_bite"
;
15
}
16
17
override
void
CreateConditionComponents
()
18
{
19
m_ConditionItem =
new
CCINonRuined
;
20
m_ConditionTarget =
new
CCTMan
(
UAMaxDistances
.DEFAULT);
21
}
22
23
override
void
OnEndServer(
ActionData
action_data )
24
{
25
super.OnEndServer(action_data);
26
27
if
( action_data.m_MainItem.GetQuantity() <= 0 )
28
{
29
action_data.m_MainItem.SetQuantity(0);
30
}
31
}
32
};
CreateConditionComponents
override void CreateConditionComponents()
Definition
actionactivatetrap.c:30
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionForceConsumeSingle
void ActionForceConsumeSingle()
Definition
actionforceconsumesingle.c:13
ActionBaseCB::CreateActionComponent
void CreateActionComponent()
Definition
animatedactionbase.c:61
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionForceABiteCB
Definition
actionforceabite.c:2
ActionSingleUseBaseCB
Definition
actionsingleusebase.c:2
CASingleUseQuantityEdible
Definition
casingleusequantityedible.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAQuantityConsumed
Definition
actionconstants.c:4
Daten
4_world
classes
useractionscomponent
actions
singleuse
actionforceabite.c
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1.16.1