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actionforceasip.c
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1class ActionForceASip: ActionForceABite
2{
3 void ActionForceASip()
4 {
5 m_Sounds.Insert("DrinkBottle_0");
6 m_Sounds.Insert("DrinkBottle_1");
7 m_Text = "#give_a_sip";
8 }
9
10 override void CreateConditionComponents()
11 {
12 m_ConditionItem = new CCINotRuinedAndEmpty;
13 m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
14 }
15};
override void CreateConditionComponents()
Definition cctman.c:2