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actionforcefeedmeat.c
Go to the documentation of this file.
1
class
ActionForceFeedMeatCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.EAT_NORMAL,
UATimeSpent
.DEFAULT);
6
}
7
};
8
10
class
ActionForceFeedMeat:
ActionForceConsume
11
{
12
void
ActionForceFeedMeat()
13
{
14
m_CallbackClass =
ActionForceFeedMeatCB
;
15
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_FORCEFEED;
16
m_FullBody =
true
;
17
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
18
m_Text =
"#feed"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionTarget =
new
CCTMan
(
UAMaxDistances
.DEFAULT);
24
m_ConditionItem =
new
CCINonRuined
;
25
}
26
};
CreateConditionComponents
override void CreateConditionComponents()
Definition
actionactivatetrap.c:30
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionForceConsume
void ActionForceConsume()
Definition
actionforceconsume.c:13
ActionBaseCB::CreateActionComponent
void CreateActionComponent()
Definition
animatedactionbase.c:61
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionForceFeedMeatCB
Definition
actionforcefeedmeat.c:2
CAContinuousQuantityEdible
Definition
cacontinuousquantityedible.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAQuantityConsumed
Definition
actionconstants.c:4
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
continuous
actionforcefeedmeat.c
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1.16.1