Dayz Explorer 1.28.160049
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actioninjectself.c
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2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTION;
6 m_FullBody = true;
7 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
8 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
9 m_Text = "#inject";
10 }
11
12 override void CreateConditionComponents()
13 {
16 }
17
18 override bool HasTarget()
19 {
20 return false;
21 }
22
23 override void OnExecuteServer( ActionData action_data )
24 {
25 if (action_data.m_MainItem)
26 {
27 ApplyModifiers(action_data);
28 }
29 }
30
31 override void OnEndServer( ActionData action_data )
32 {
33 super.OnEndServer(action_data);
34
35 if (action_data.m_WasExecuted && action_data.m_MainItem )
36 {
37 action_data.m_MainItem.Delete();
38 }
39 }
40
41 override void OnEndClient( ActionData action_data )
42 {
43 if (action_data.m_WasExecuted && action_data.m_MainItem )
44 {
45 action_data.m_MainItem.DeleteOnClient();
46 }
47 }
48
49 override void ApplyModifiers( ActionData action_data )
50 {
51 action_data.m_MainItem.OnApply(action_data.m_Player);
52 //action_data.m_Player.m_ModifiersManager.DeactivateModifier(eModifiers.MDF_HEART_ATTACK);
53
54 }
55};
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602