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◆ ActionManagerBase()
◆ ActionPossibilityCheck()
| bool ActionPossibilityCheck |
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int | pCurrentCommandID | ) |
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◆ EnableActions()
| void EnableActions |
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bool | enable | ) |
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◆ EndActionInput()
◆ EndOrInterruptCurrentAction()
| void EndOrInterruptCurrentAction |
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◆ FindActionTarget()
| ActionTarget FindActionTarget |
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◆ GetACProgressWidgetMultiplier()
| float GetACProgressWidgetMultiplier |
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◆ GetActionComponentProgress()
| float GetActionComponentProgress |
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◆ GetActionState() [1/2]
◆ GetActionState() [2/2]
◆ GetContinuousAction()
◆ GetReciveData()
| ActionReciveData GetReciveData |
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◆ GetRunningAction()
returns -1 when no action is running or RELOAD,MECHANISM, ....
Definition at line 91 of file actionmanagerbase.c.
◆ GetRunningActionMainitem()
◆ GetSelectableActions()
| TSelectableActionInfoArray GetSelectableActions |
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◆ GetSelectedActionCategory()
| GetSelectedActionCategory |
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◆ GetSelectedActionIndex()
| int GetSelectedActionIndex |
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◆ GetSingleUseAction()
◆ Interrupt()
◆ InterruptNoSync()
◆ IsSelectableActionsChanged()
| bool IsSelectableActionsChanged |
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◆ LocalInterrupt()
◆ OnActionEnd()
◆ OnContinuousCancel()
| void OnContinuousCancel |
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◆ OnContinuousStart()
| void OnContinuousStart |
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◆ OnInputUserDataProcess()
◆ OnInstantAction()
| void OnInstantAction |
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typename user_action_type | , |
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Param | data = null ) |
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◆ OnInteractAction()
| void OnInteractAction |
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◆ OnJumpStart()
◆ OnSingleUse()
◆ OnSyncJuncture()
◆ RequestEndAction()
| void RequestEndAction |
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◆ RequestInterruptAction()
| void RequestInterruptAction |
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◆ SelectFirstActionCategory()
| void SelectFirstActionCategory |
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◆ SelectNextAction()
| void SelectNextAction |
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◆ SelectNextActionCategory()
| void SelectNextActionCategory |
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◆ SelectPrevAction()
| void SelectPrevAction |
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◆ SelectPrevActionCategory()
| void SelectPrevActionCategory |
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◆ SetActionContext()
| void SetActionContext |
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ActionTarget | target, |
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ItemBase | item ) |
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◆ StartDeliveredAction()
| void StartDeliveredAction |
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◆ Update()
| void Update |
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int | pCurrentCommandID | ) |
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◆ m_ActionInputWantEnd
| bool m_ActionInputWantEnd |
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◆ m_ActionsAvaibale
◆ m_ActionsEnabled
◆ m_ActionWantEndRequest
| bool m_ActionWantEndRequest |
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◆ m_CurrentActionData
◆ m_Interrupted
◆ m_IsRestrictedLookLimits
| bool m_IsRestrictedLookLimits |
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◆ m_PendingActionAcknowledgmentID
| int m_PendingActionAcknowledgmentID |
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◆ m_Player
◆ m_PrimaryAction
◆ m_PrimaryActionEnabled
| bool m_PrimaryActionEnabled |
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◆ m_PrimaryActionItem
◆ m_PrimaryActionTarget
| ActionTarget m_PrimaryActionTarget |
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◆ m_SecondaryAction
◆ m_SecondaryActionEnabled
| bool m_SecondaryActionEnabled |
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◆ m_SecondaryActionItem
◆ m_SecondaryActionTarget
| ActionTarget m_SecondaryActionTarget |
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◆ m_SelectableActions
| ref TSelectableActionInfoArray m_SelectableActions |
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◆ m_SelectableActionsHasChanged
| bool m_SelectableActionsHasChanged |
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◆ m_SelectedActionIndex
| int m_SelectedActionIndex |
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◆ m_TertiaryActionEnabled
| bool m_TertiaryActionEnabled |
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◆ m_TestedActionItem
◆ m_TestedActionTarget
| ActionTarget m_TestedActionTarget |
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