1class ActionOpen: ActionSingleUseBase
24 if (item && !item.IsOpen())
27 if (
Class.CastTo(edible,item) && edible.GetIsFrozen())
35 override bool ActionConditionContinue(
ActionData action_data )
40 override void OnExecuteClient(
ActionData action_data )
45 override void OnExecuteServer(
ActionData action_data )
47 if( !
g_Game.IsMultiplayer() )
50 action_data.m_MainItem.Open();