11 override void CreateConditionComponents()
17 override bool HasTarget()
24 if (item && !item.IsOpen())
27 if (
Class.CastTo(edible,item) && edible.GetIsFrozen())
35 override bool ActionConditionContinue( ActionData action_data )
40 override void OnExecuteClient( ActionData action_data )
45 override void OnExecuteServer( ActionData action_data )
47 if( !
GetGame().IsMultiplayer() )
50 action_data.m_MainItem.Open();