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actionoperatepanel.c
Go to the documentation of this file.
1
class
ActionOperatePanel
:
ActionInteractBase
2
{
3
void
ActionOperatePanel
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
7
m_Text
=
"#STR_switch"
;
8
}
9
10
override
void
CreateConditionComponents()
11
{
12
m_ConditionItem
=
new
CCINone
();
13
m_ConditionTarget
=
new
CCTCursor
();
14
}
15
16
override
bool
IsLockTargetOnUse()
17
{
18
return
false
;
19
}
20
}
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:62
ActionBase::m_Text
string m_Text
Definition
actionbase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:65
ActionInteractBase
Definition
actioninteractbase.c:39
ActionOperatePanel
Definition
actionoperatepanel.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
interact
actionoperatepanel.c
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1.12.0