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actionplaceobject.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_PLACE);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionPlaceObjectCB;
14
15 m_Text = "#place_object";
16 }
17
18 override bool HasProgress()
19 {
20 return false;
21 }
22}
override bool HasProgress()
ActionPlaceObjectCB ActiondeployObjectCB ActionPlaceObject()
ActionData m_ActionData