Dayz Explorer 1.28.160049
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actionpullbodyfromtransport.c
Go to the documentation of this file.
2{
4 {
5 m_StanceMask = DayZPlayerConstants.STANCEMASK_ALL;
6 m_Text = "#pull_out_body";
7 }
8
9 override void CreateConditionComponents()
10 {
13 }
14
15 override bool HasProgress()
16 {
17 return false;
18 }
19
20 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
21 {
22 PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
23 if (!targetPlayer)
24 return false;
25
26 if (targetPlayer.IsAlive())
27 return false;
28
29 IEntity parent = targetPlayer.GetParent();
30 if (!parent || !parent.IsInherited(Transport))
31 return false;
32
33 bool found = false;
34 Transport transportTarget = Transport.Cast(targetPlayer.GetParent());
35 for (int i = 0; i < transportTarget.CrewSize(); ++i)
36 {
37 if (transportTarget.CrewMember(i) == targetPlayer)
38 {
39 found = true;
40 break;
41 }
42 }
43
44 return found && transportTarget.CrewCanGetThrough(i);
45 }
46
47 override void OnStartServer(ActionData action_data)
48 {
49 super.OnStartServer(action_data);
50
52 if (!Class.CastTo(player, action_data.m_Target.GetObject()))
53 {
54 return;
55 }
56
57 player.TriggerPullPlayerOutOfVehicle();
58 }
59
60 override bool IsInstant()
61 {
62 return true;
63 }
64}
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Super root of all classes in Enforce script.
Definition enscript.c:11
Native class for boats - handles physics simulation.
Definition boat.c:28
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602