4 void MultiStageBaseActionData()
52 override void Start( ActionData action_data )
54 super.Start( action_data );
63 action_data.m_Stage = stage;
override bool CanBeUsedOnBack()
override float GetProgress(ActionData action_data)
override bool CanBePerformedFromInventory()
override int GetActionCategory()
override bool CanBeUsedRaised()
override ActionData CreateActionData()
void OnStageEnd(SequentialActionData action_data)
SequentialActionData ActionData ActionMultiStageBase()
void SetStage(int stage, SequentialActionData action_data)
void OnStageStart(SequentialActionData action_data)
DayZPlayerConstants
defined in C++
void Start()
Plays all elements this effects consists of.