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plugindayzplayerdebug.c
Go to the documentation of this file.
1
// *************************************************************************************
2
// ! PluginDayzPlayerDebugUserData
3
// *************************************************************************************
4
class
PluginDayzPlayerDebugUserData
5
{
6
void
PluginDayzPlayerDebugUserData
(
string
name
,
int
category,
int
pUserData,
bool
pFullBody,
int
pStanceMask = -1)
7
{
8
m_iUserData
= pUserData;
//animation CMD id
9
m_bIsFullBody
= pFullBody;
10
m_iStanceMask
= pStanceMask;
11
m_Category
= category;
//pType
12
m_Name
=
name
;
13
}
14
15
int
GetInt()
16
{
17
return
m_iUserData
;
18
}
19
20
bool
IsFullBody()
21
{
22
return
m_bIsFullBody
;
23
}
24
25
int
GetStanceMask()
26
{
27
return
m_iStanceMask
;
28
}
29
30
int
GetCategory()
31
{
32
return
m_Category
;
33
}
34
35
string
GetName()
36
{
37
return
m_Name
;
38
}
39
string
GetNameUnique()
40
{
41
return
m_Name
+
"|"
+ GetCategory();
42
}
43
44
protected
int
m_iUserData
;
45
protected
bool
m_bIsFullBody
;
46
protected
int
m_iStanceMask
;
47
protected
int
m_Category
;
48
protected
string
m_Name
;
49
}
50
51
// *************************************************************************************
52
// ! PluginDayzPlayerDebugUI
53
// *************************************************************************************
54
class
PluginDayzPlayerDebugUIHandler
extends
ScriptedWidgetEventHandler
55
{
56
override
bool
OnClick
(Widget w,
int
x
,
int
y
,
int
button)
57
{
58
super.OnClick(w,
x
,
y
, button);
59
return
m_pPluginPlayerDebug
.OnClick(w,
x
,
y
, button);
60
}
61
62
override
bool
OnChange
(Widget w,
int
x
,
int
y
,
bool
finished)
63
{
64
super.OnChange(w,
x
,
y
, finished);
65
return
m_pPluginPlayerDebug
.OnChange(w,
x
,
y
, finished);
66
}
67
68
override
bool
OnMouseEnter
(Widget w,
int
x
,
int
y
)
69
{
70
super.OnMouseEnter(w,
x
,
y
);
71
GetGame
().GetMission().AddActiveInputExcludes({
"menu"
});
72
return
true
;
73
74
}
75
76
override
bool
OnMouseLeave
(Widget w, Widget enterW,
int
x
,
int
y
)
77
{
78
super.OnMouseLeave(w,enterW,
x
,
y
);
79
GetGame
().GetMission().RemoveActiveInputExcludes({
"menu"
},
true
);
80
return
true
;
81
}
82
83
PluginDayzPlayerDebug
m_pPluginPlayerDebug
;
84
}
85
86
87
// *************************************************************************************
88
// ! PluginDayzPlayerDebugUI
89
// *************************************************************************************
90
class
PluginDayzPlayerActionCallback
extends
HumanCommandActionCallback
91
{
92
protected
static
ref set<string>
m_AnimEventMapping
;
93
void
PluginDayzPlayerActionCallback
()
94
{
95
96
//Print("Action callback created");
97
EnableCancelCondition(
true
);
98
//RegisterAnimationEvent("ActionExec", 1); // really weird id
99
100
if
(!m_AnimEventMapping)
//making sure to only do once
101
{
102
m_AnimEventMapping =
new
set<string>();
103
m_AnimEventMapping.Insert(
"ActionExec"
);
104
m_AnimEventMapping.Insert(
"SoundWeapon"
);
105
m_AnimEventMapping.Insert(
"SoundVoice"
);
106
m_AnimEventMapping.Insert(
"SoundAttachment"
);
107
m_AnimEventMapping.Insert(
"Sound"
);
108
}
109
110
111
foreach
(
int
index,
string
eventName: m_AnimEventMapping)
112
RegisterAnimationEvent
(eventName, index);
113
114
EnableStateChangeCallback();
// enable this to get OnStateChange callbacks
115
116
m_fTimeStart =
GetWorldTime
();
117
}
118
119
void
~PluginDayzPlayerActionCallback
()
120
{
121
//Print("Action callback deleted");
122
}
123
124
override
void
OnFinish
(
bool
pCanceled)
125
{
126
if
(pCanceled)
127
{
128
m_pStateWidget.SetText(
"Result: canceled"
);
129
}
130
else
131
{
132
m_pStateWidget.SetText(
"Result: ended"
);
133
}
134
}
135
136
137
bool
CancelCondition
()
138
{
139
// Print("Action cancel condition");
140
return
DefaultCancelCondition();
141
}
142
143
override
void
OnAnimationEvent
(
int
pEventID)
144
{
145
146
//Print(pEventID);
147
//Print("--------------------------------");
148
// only one event id is registered - 1 so nothing else can be delivered
149
string
eventName= m_AnimEventMapping.Get(pEventID);
150
string
eventText = eventName +
" event at: "
;
151
float
tFromSt =
GetWorldTime
() -
m_fTimeStart
;
152
153
eventText += tFromSt.ToString();
154
m_EventsHistory
.AddItem(eventText,null,0);
155
m_pAnimEventWidget.SetText(eventText);
156
}
157
158
override
void
OnStateChange
(
int
pOldState,
int
pCurrentState)
159
{
160
string
oldState = GetStateString(pOldState);
161
string
newState = GetStateString(pCurrentState);
162
163
m_pStateWidget.SetText(oldState +
"->"
+ newState);
164
};
165
166
167
169
float
m_fTimeStart
;
170
TextWidget
m_pStateWidget
;
171
TextWidget
m_pAnimEventWidget
;
172
TextListboxWidget
m_EventsHistory
;
173
}
174
175
176
// *************************************************************************************
177
// ! PluginDayzPlayerDebug
178
// *************************************************************************************
179
class
PluginDayzPlayerDebug
extends
PluginBase
180
{
181
private
const
int
TYPE_MOD_LOOPING
= 0;
182
private
const
int
TYPE_MOD_ONETIME = 1;
183
private
const
int
TYPE_FB_LOOPING = 2;
184
private
const
int
TYPE_FB_ONETIME = 3;
185
186
private
const
int
TYPE_MOD_GESTURE_LOOPING = 4;
187
private
const
int
TYPE_MOD_GESTURE_ONETIME = 5;
188
private
const
int
TYPE_FB_GESTURE_LOOPING = 6;
189
private
const
int
TYPE_FB_GESTURE_ONETIME = 7;
190
private
const
int
TYPE_FB_SUICIDE_LOOPING = TYPE_FB_GESTURE_LOOPING;
191
192
private
const
int
TYPE_ALL = -1;
193
194
195
196
ref
Timer
m_TickTimer
;
197
198
protected
ref
array<ref PluginDayzPlayerDebugUserData>
m_AnimationList
=
new
array<ref PluginDayzPlayerDebugUserData>
();
199
protected
ref
map<string, ref PluginDayzPlayerDebugUserData>
m_AnimationListMappings
=
new
map<string, ref PluginDayzPlayerDebugUserData>
();
200
protected
ref
map<int, string>
m_TypeNameMappings
=
new
map<int, string>
();
201
202
bool
m_IsActive
=
false
;
203
bool
m_HasFocus
=
false
;
204
bool
m_HasServerWalk
=
false
;
205
206
Widget
m_MainWnd
;
207
Widget
m_Card0
;
208
Widget
m_Card1
;
209
Widget
m_Card2
;
210
Widget
m_Card3
;
211
Widget
m_Card4
;
212
ButtonWidget
m_Card0Button
;
213
ButtonWidget
m_Card1Button
;
214
ButtonWidget
m_Card2Button
;
215
ButtonWidget
m_Card3Button
;
216
ButtonWidget
m_Card4Button
;
217
218
219
EditBoxWidget
m_PlayerStatusV
;
220
TextListboxWidget
m_ActionsSelector
;
221
ButtonWidget
m_ActionsStart
;
222
ButtonWidget
m_ActionsEnd
;
223
ButtonWidget
m_ActionsFinish
;
224
ButtonWidget
m_ActionsCancel
;
225
ButtonWidget
m_ActionsOTA
;
226
ButtonWidget
m_ActionsOTL
;
227
TextWidget
m_ActionStateV
;
228
TextWidget
m_ActionEventV
;
229
TextWidget
m_ActionsGlobalStatus
;
230
231
EditBoxWidget
m_ActionsFilter
;
232
233
ButtonWidget
m_PlayerSyncCreateShadow
;
234
ButtonWidget
m_PlayerSyncDelete
;
235
ButtonWidget
m_PlayerServerWalk
;
236
237
TextWidget
m_ItemAccClass
;
238
TextWidget
m_ItemAccSClass
;
239
TextWidget
m_ItemAccInst
;
240
241
ButtonWidget
m_ActionTypeAll
;
242
ButtonWidget
m_ActionTypeLA
;
243
ButtonWidget
m_ActionTypeOA
;
244
ButtonWidget
m_ActionTypeFLA
;
245
ButtonWidget
m_ActionTypeFOA
;
246
ButtonWidget
m_ActionTypeLG
;
247
ButtonWidget
m_ActionTypeOG
;
248
ButtonWidget
m_ActionTypeFLG
;
249
ButtonWidget
m_ActionTypeFOG
;
250
251
252
ButtonWidget
m_ClearEventsButton
;
253
254
TextListboxWidget
m_EventsHistory
;
255
256
ref PluginDayzPlayerDebugUIHandler
m_pUIHandler
;
257
258
Entity
m_pPlayerShadow
;
259
260
protected
int
m_CurrentType
;
261
262
// command handler properties
263
bool
m_CH_ActionStart
=
false
;
264
int
m_CH_ActionCommand
= -1000;
265
bool
m_CH_ActionCancel
=
false
;
266
267
268
ref
PluginDayzPlayerDebug_Weapons
m_Weapons
;
269
ref
PluginDayzPlayerDebug_Ctrl
m_Controls
;
270
ref
PluginDayzPlayerDebug_OtherCmds
m_OtherCmds
;
271
272
//---------------------------------------------------
273
// gui stuff
274
275
void
PluginDayzPlayerDebug
()
276
{
277
RegisterAnimations
();
278
CreateTypeNameMapping
();
279
280
281
#ifndef NO_GUI
282
CreateModuleWidgets
();
283
m_Weapons
=
new
PluginDayzPlayerDebug_Weapons
(
m_Card1
);
284
m_Controls
=
new
PluginDayzPlayerDebug_Ctrl
(
m_Card2
);
285
m_OtherCmds
=
new
PluginDayzPlayerDebug_OtherCmds
(
m_Card3
);
286
#endif
287
288
289
//m_TypeNameMappings.Insert(TYPE_FB_SUICIDE_LOOPING, "TYPE_FB_SUICIDE_LOOPING");
290
291
}
292
293
void
CreateTypeNameMapping
()
294
{
295
m_TypeNameMappings
.Insert(
TYPE_MOD_LOOPING
,
"MOD_LOOPING"
);
296
m_TypeNameMappings
.Insert(TYPE_MOD_ONETIME,
"MOD_ONETIME"
);
297
m_TypeNameMappings
.Insert(TYPE_FB_LOOPING,
"FB_LOOPING"
);
298
m_TypeNameMappings
.Insert(TYPE_FB_ONETIME,
"FB_ONETIME"
);
299
m_TypeNameMappings
.Insert(TYPE_MOD_GESTURE_LOOPING,
"MOD_GESTURE_LOOPING"
);
300
m_TypeNameMappings
.Insert(TYPE_MOD_GESTURE_ONETIME,
"MOD_GESTURE_ONETIME"
);
301
m_TypeNameMappings
.Insert(TYPE_FB_GESTURE_LOOPING,
"FB_GESTURE_LOOPING"
);
302
m_TypeNameMappings
.Insert(TYPE_FB_GESTURE_ONETIME,
"FB_GESTURE_ONETIME"
);
303
}
304
305
306
void
~PluginDayzPlayerDebug
()
307
{
308
ReleaseFocus
();
309
310
PlayerSyncDelete
();
311
312
#ifndef NO_GUI
313
m_Weapons
= NULL;
314
m_Controls
= NULL;
315
m_OtherCmds
= NULL;
316
DestroyModuleWidgets
();
317
#endif
318
}
319
320
321
322
void
RegisterDebugItem
(
ItemBase
item,
PlayerBase
player)
323
{
324
}
325
326
327
bool
IsActive
()
328
{
329
return
m_IsActive
;
330
}
331
332
void
ShowWidgets
(
bool
show)
333
{
334
if
(
m_MainWnd
)
335
{
336
m_MainWnd
.Show(show);
337
}
338
}
339
341
void
Show
()
342
{
343
ShowWidgets
(
true
);
344
m_IsActive
=
true
;
345
346
if
(!
m_TickTimer
)
347
{
348
m_TickTimer
=
new
Timer
();
349
m_TickTimer
.Run(0.1,
this
,
"Tick"
, NULL,
true
);
350
}
351
}
352
354
void
Hide
()
355
{
356
ShowWidgets
(
false
);
357
m_IsActive
=
false
;
358
359
m_TickTimer
= NULL;
360
}
361
363
void
CaptureFocus
()
364
{
365
if
(!
m_HasFocus
)
366
{
367
GetGame
().GetInput().ChangeGameFocus(1);
368
GetGame
().GetUIManager().ShowUICursor(
true
);
369
m_HasFocus
=
true
;
370
}
371
}
372
374
void
ReleaseFocus
()
375
{
376
if
(
m_HasFocus
)
377
{
378
GetGame
().GetInput().ChangeGameFocus(-1);
379
GetGame
().GetUIManager().ShowUICursor(
false
);
380
m_HasFocus
=
false
;
381
}
382
}
383
384
int
m_CurrentMode
= 0;
385
387
void
ToggleDebugWindowEvent
()
388
{
389
m_CurrentMode
++;
390
if
(
m_CurrentMode
> 2)
391
{
392
m_CurrentMode
= 0;
393
}
394
395
ToggleDebugWindowSetMode
(
m_CurrentMode
);
396
}
397
398
400
void
ToggleDebugWindowEventOld
()
401
{
405
406
if
(
m_IsActive
&& !
m_HasFocus
)
407
{
408
Hide
();
409
}
410
else
411
{
412
Show
();
413
ReleaseFocus
();
414
}
415
}
416
417
418
419
void
ToggleDebugWindowEventP
()
420
{
424
425
if
(
m_IsActive
&&
m_HasFocus
)
426
{
427
Hide
();
428
ReleaseFocus
();
429
}
430
else
431
{
432
Show
();
433
CaptureFocus
();
434
}
435
}
436
437
438
void
ToggleDebugWindowSetMode
(
int
pMode)
439
{
440
switch
(pMode)
441
{
442
case
0:
Hide
();
ReleaseFocus
();
break
;
443
case
1:
Show
();
ReleaseFocus
();
break
;
444
case
2:
Show
();
CaptureFocus
();
break
;
445
}
446
}
447
448
void
CreateModuleWidgets
()
449
{
450
if
(!
m_pUIHandler
)
451
{
452
m_pUIHandler
=
new
PluginDayzPlayerDebugUIHandler();
453
m_pUIHandler
.m_pPluginPlayerDebug =
this
;
454
}
455
456
if
(!
m_MainWnd
)
457
{
458
m_MainWnd
=
GetGame
().GetWorkspace().CreateWidgets(
"gui/layouts/debug/day_z_playerdebug.layout"
);
459
m_MainWnd
.SetHandler(
m_pUIHandler
);
460
m_MainWnd
.Show(
false
);
461
}
462
463
m_Card0
=
m_MainWnd
.FindAnyWidget(
"Card0"
);
464
m_Card1
=
m_MainWnd
.FindAnyWidget(
"Card1"
);
465
m_Card2
=
m_MainWnd
.FindAnyWidget(
"Card2"
);
466
m_Card3
=
m_MainWnd
.FindAnyWidget(
"Card3"
);
467
m_Card4
=
m_MainWnd
.FindAnyWidget(
"Card4"
);
468
m_Card0Button
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"Card0Button"
) );
469
m_Card1Button
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"Card1Button"
) );
470
m_Card2Button
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"Card2Button"
) );
471
m_Card3Button
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"Card3Button"
) );
472
m_Card4Button
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"Card4Button"
) );
473
474
475
m_PlayerStatusV
= EditBoxWidget.Cast(
m_MainWnd
.FindAnyWidget(
"PlayerStatusV"
) );
476
m_ActionsSelector
= TextListboxWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsSelector"
) );
477
m_ActionsStart
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsStart"
) );
478
m_ActionsEnd
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsEnd"
) );
479
m_ActionsFinish
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsFinish"
) );
480
m_ActionsCancel
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsCancel"
) );
481
m_ActionsOTA
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsOTA"
) );
482
m_ActionsOTL
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsOTL"
) );
483
m_ActionStateV
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionStateV"
) );
484
m_ActionEventV
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionEventV"
) );
485
m_ActionsGlobalStatus
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionGlobalStatus"
) );
486
487
488
m_ActionsFilter
= EditBoxWidget.Cast(
m_MainWnd
.FindAnyWidget(
"FilterField"
) );
489
490
m_PlayerSyncCreateShadow
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"PlayerSyncCreate"
) );
491
m_PlayerSyncDelete
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"PlayerSyncDelete"
) );
492
m_PlayerServerWalk
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"PlayerServerWalk"
) );
493
494
m_ItemAccClass
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ItemAccessClass"
) );
495
m_ItemAccSClass
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ItemAccessSClass"
) );
496
m_ItemAccInst
= TextWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ItemAccessInst"
) );
497
498
m_ActionTypeAll
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupALL"
) );
499
m_ActionTypeLA
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupLA"
) );
500
m_ActionTypeOA
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupOA"
) );
501
m_ActionTypeFLA
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupFLA"
) );
502
m_ActionTypeFOA
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupFOA"
) );
503
m_ActionTypeLG
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupLG"
) );
504
m_ActionTypeOG
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupOG"
) );
505
m_ActionTypeFLG
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupFLG"
) );
506
m_ActionTypeFOG
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ActionsGroupFOG"
) );
507
508
509
m_EventsHistory
= TextListboxWidget.Cast(
m_MainWnd
.FindAnyWidget(
"EventHistory"
) );
510
m_ClearEventsButton
= ButtonWidget.Cast(
m_MainWnd
.FindAnyWidget(
"ClearButton"
) );
511
512
DisplayActions
(-1);
513
514
ShowCard
(0);
515
516
// m_DebugAgentListWidget = m_DebugRootWidget.FindAnyWidget("w_Agents");
517
// m_DebugFloatsListWidget = m_DebugRootWidget.FindAnyWidget("w_Floats");
518
// m_DebugStringsListWidget = m_DebugRootWidget.FindAnyWidget("w_Strings");
519
// m_DebugFloatsProperListWidget = m_DebugRootWidget.FindAnyWidget("w_FloatsProper");
520
// m_ItemPreviewWidget = m_DebugRootWidget.FindAnyWidget("w_ItemPreview");
521
// m_ClassNameWidget = m_DebugRootWidget.FindAnyWidget("w_ClassName");
522
}
523
524
void
DestroyModuleWidgets
()
525
{
526
delete
m_MainWnd
;
527
}
528
529
530
void
ShowCard
(
int
pCard)
531
{
532
m_Card0
.Show(pCard == 0);
533
m_Card1
.Show(pCard == 1);
534
m_Card2
.Show(pCard == 2);
535
m_Card3
.Show(pCard == 3);
536
m_Card4
.Show(pCard == 4);
537
}
538
539
540
541
//---------------------------------------------------
542
// main update
543
544
545
void
Tick
()
546
{
547
DayZPlayer
player =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
548
if
(!player)
549
{
550
return
;
551
}
552
553
// Print("PluginDayzPlayerDebug tick");
554
UpdatePlayerStatus
(player);
555
556
// DbgShowBoneName(player);
557
UpdateCommandModifiers
(player);
558
560
UpdateItemAccessor
(player);
561
562
m_Weapons
.Tick();
563
}
564
565
566
//---------------------------------------------------
567
// Player main
568
569
570
void
UpdatePlayerStatus
(
DayZPlayer
pPlayer)
571
{
572
573
ref HumanMovementState state =
new
HumanMovementState();
574
575
576
pPlayer.GetMovementState(state);
577
578
string
a =
"Cmd:"
;
579
580
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_MOVE)
581
{
582
a +=
"MOVE:"
;
583
a +=
" st:"
+ state.m_iStanceIdx.ToString() +
", mv:"
+ state.m_iMovement.ToString();
584
}
585
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_ACTION)
586
{
587
a +=
"FB ACTION:"
;
588
a +=
" st:"
+ state.m_iStanceIdx.ToString();
589
}
590
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_MELEE)
591
{
592
a +=
"MELEE:"
;
593
a +=
" st:"
+ state.m_iStanceIdx.ToString();
594
}
595
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_MELEE2)
596
{
597
a +=
"MELEE2:"
;
598
a +=
" st:"
+ state.m_iStanceIdx.ToString();
599
}
600
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_FALL)
601
{
602
a +=
"FALL:"
;
603
a +=
" st:"
+ state.m_iStanceIdx.ToString();
604
}
605
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_DEATH)
606
{
607
a +=
"now DEAD:"
;
608
a +=
" st:"
+ state.m_iStanceIdx.ToString();
609
}
610
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_LADDER)
611
{
612
a +=
"LADDER:"
;
613
a +=
" st:"
+ state.m_iStanceIdx.ToString();
614
}
615
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_UNCONSCIOUS)
616
{
617
a +=
"Unconscious:"
;
618
a +=
" st:"
+ state.m_iStanceIdx.ToString();
619
}
620
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_SWIM)
621
{
622
a +=
"Swimming:"
;
623
a +=
" st:"
+ state.m_iStanceIdx.ToString();
624
}
625
else
if
(state.m_CommandTypeId ==
DayZPlayerConstants
.COMMANDID_CLIMB)
626
{
627
a +=
"Climbing:"
;
628
a +=
" st:"
+ state.m_iStanceIdx.ToString();
629
}
630
else
631
{
632
a +=
"UNKNOWN"
;
633
}
634
635
m_PlayerStatusV
.SetText(a);
636
}
637
638
639
void
DbgShowBoneName
(
DayZPlayer
pPlayer)
640
{
641
int
boneIndex = pPlayer.GetBoneIndexByName(
"Head"
);
642
643
// vector pos = pPlayer.GetBonePositionMS(boneIndex);
644
vector
tm[4];
645
646
pPlayer.GetBoneTransformMS(boneIndex, tm);
647
648
649
650
string
a =
"Bone index:"
;
651
a += boneIndex.ToString();
652
a +=
","
;
653
a += tm.ToString();
654
Print
(a);
655
}
656
657
658
void
UpdateCommandModifiers
(
DayZPlayer
pPlayer)
659
{
660
Actions_UpdateGlobals
(pPlayer);
661
662
// int nMods = pPlayer.GetCommandModifierCount();
663
// Print("Number of modifiers");
664
// Print(nMods);
665
666
/*
667
for (int i = 0; i < nMods; i ++)
668
{
669
// int a = pPlayer.GetCommandModifierId(i);
670
671
if (pPlayer.GetCommandModifierId(i) == DayZPlayerConstants.COMMANDID_MOD_ACTION)
672
{
673
}
674
675
// Print(a);
676
677
}
678
*/
679
680
HumanCommandActionCallback
clbk = pPlayer.GetCommandModifier_Action();
681
if
(clbk)
682
{
683
Print
(clbk);
684
};
685
}
686
687
688
//---------------------------------------------------
689
// Actions
690
691
void
DisplayActions
(
int
pType)
692
{
693
m_CurrentType
= pType;
694
TStringArray
sortedNames =
new
TStringArray
();
695
m_ActionsSelector
.ClearItems();
696
string
filterTextLower =
m_ActionsFilter
.GetText();
697
filterTextLower.ToLower();
698
699
TStringArray
filterTokens =
new
TStringArray
;
700
filterTextLower.Split(
" "
, filterTokens);
701
702
foreach
(
PluginDayzPlayerDebugUserData
dta:
m_AnimationList
)
703
{
704
string
nameLower = dta.GetName();
705
nameLower.ToLower();
706
bool
add =
false
;
707
if
(pType == -1 || pType == dta.GetCategory())
708
{
709
if
(filterTextLower)
710
{
711
foreach
(
string
token:filterTokens)
712
{
713
if
(nameLower.Contains(token))
714
add =
true
;
715
}
716
}
717
else
718
add =
true
;
719
}
720
if
(add)
721
sortedNames.Insert(dta.GetNameUnique());
722
}
723
sortedNames.Sort();
724
foreach
(
int
i,
string
sortedNameUnique:sortedNames)
725
{
726
PluginDayzPlayerDebugUserData
data =
m_AnimationListMappings
.Get(sortedNameUnique);
727
string
sortedName = data.GetName();
728
string
typeName;
729
730
if
(
m_TypeNameMappings
.Contains(data.GetCategory()))
731
{
732
typeName =
m_TypeNameMappings
.Get(data.GetCategory());
733
}
734
735
m_ActionsSelector
.AddItem(sortedName, data, 0,i);
736
if
(typeName)
737
m_ActionsSelector
.SetItem(i, typeName, null, 1);
738
}
739
}
740
741
743
void
Actions_Start
()
744
{
745
int
row =
m_ActionsSelector
.GetSelectedRow();
746
if
(row == -1)
747
{
748
return
;
749
}
750
752
DayZPlayer
player =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
753
if
(!player)
754
{
755
return
;
756
}
757
758
PluginDayzPlayerDebugUserData
userData;
759
m_ActionsSelector
.GetItemData(row, 0, userData);
760
762
PluginDayzPlayerActionCallback a;
763
764
if
(userData.IsFullBody())
765
{
766
a = PluginDayzPlayerActionCallback.Cast( player.StartCommand_Action(userData.GetInt(), PluginDayzPlayerActionCallback, userData.GetStanceMask()) );
767
}
768
else
769
{
770
a = PluginDayzPlayerActionCallback.Cast( player.AddCommandModifier_Action(userData.GetInt(), PluginDayzPlayerActionCallback) );
771
}
772
m_ActionEventV
.SetText(
""
);
773
a.m_pStateWidget =
m_ActionStateV
;
774
a.m_pAnimEventWidget =
m_ActionEventV
;
775
a.m_EventsHistory =
m_EventsHistory
;
776
777
Print
(
m_ActionStateV
);
778
m_ActionStateV
.SetText(
"Crash Test"
);
779
}
780
782
void
Actions_DoInternalCommand
(
int
pCommandId)
783
{
785
DayZPlayer
player =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
786
if
(!player)
787
{
788
return
;
789
}
790
791
HumanCommandActionCallback
clbk = player.GetCommand_Action();
792
if
(!clbk)
793
{
794
clbk = player.GetCommandModifier_Action();
795
if
(!clbk)
796
{
797
return
;
798
}
799
}
800
801
clbk.InternalCommand(pCommandId);
802
}
803
805
void
Actions_DoCancel
()
806
{
808
DayZPlayer
player =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
809
if
(!player)
810
{
811
return
;
812
}
813
814
HumanCommandActionCallback
clbk = player.GetCommand_Action();
815
if
(!clbk)
816
{
817
clbk = player.GetCommandModifier_Action();
818
if
(!clbk)
819
{
820
return
;
821
}
822
}
823
clbk.Cancel();
824
}
825
826
828
void
Actions_UpdateGlobals
(
DayZPlayer
pPlayer)
829
{
830
HumanCommandActionCallback
clbk = pPlayer.GetCommandModifier_Action();
831
if
(!clbk)
832
{
833
m_ActionsGlobalStatus
.SetText(
"No Action"
);
834
}
835
836
m_ActionsGlobalStatus
.SetText(clbk.ToString());
837
}
838
839
841
842
843
void
PlayerSyncCreate
()
844
{
845
PlayerSyncDelete
();
846
847
vector
item_position =
GetGame
().GetPlayer().GetPosition() + (
GetGame
().GetPlayer().GetDirection() * 2.0);
848
849
m_pPlayerShadow
=
Entity
.Cast(
GetGame
().CreateObject(
"SurvivorM_Mirek"
, item_position,
false
,
false
) );
850
851
DayZPlayer
pl =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
852
pl.DebugSyncShadowSetup(
DayZPlayer
.Cast(
m_pPlayerShadow
) );
853
}
854
855
void
PlayerSyncDelete
()
856
{
857
if
(
m_pPlayerShadow
)
858
{
859
GetGame
().ObjectDelete(
m_pPlayerShadow
);
860
m_pPlayerShadow
= NULL;
861
}
862
863
DayZPlayer
pl =
DayZPlayer
.Cast(
GetGame
().
GetPlayer
() );
864
if
(pl)
865
{
866
pl.DebugSyncShadowSetup(NULL);
867
}
868
869
}
870
871
872
//---------------------------------------------------
873
// item accessor
874
875
void
UpdateItemAccessor
(
DayZPlayer
pPlayer)
876
{
877
m_ItemAccClass
.SetText(pPlayer.DebugGetItemClass());
878
m_ItemAccSClass
.SetText(pPlayer.DebugGetItemSuperClass());
879
m_ItemAccInst
.SetText(pPlayer.DebugGetItemAnimInstance());
880
}
881
882
883
//---------------------------------------------------
884
// window ui clicks
885
887
bool
OnClick
(Widget w,
int
x
,
int
y
,
int
button)
888
{
889
if
(w ==
m_Card0Button
)
890
{
891
ShowCard
(0);
892
}
893
else
if
(w ==
m_Card1Button
)
894
{
895
ShowCard
(1);
896
}
897
else
if
(w ==
m_Card2Button
)
898
{
899
ShowCard
(2);
900
}
901
else
if
(w ==
m_Card3Button
)
902
{
903
ShowCard
(3);
904
}
905
else
if
(w ==
m_Card4Button
)
906
{
907
ShowCard
(4);
908
}
909
910
else
if
(w ==
m_ClearEventsButton
)
911
{
912
m_EventsHistory
.ClearItems();
913
}
914
else
if
(w ==
m_ActionsStart
)
915
{
916
Print
(
"PluginPlayerDebug: Action Start"
);
917
m_CH_ActionStart
=
true
;
918
return
true
;
919
}
920
else
if
(w ==
m_ActionsEnd
)
921
{
922
Print
(
"PluginPlayerDebug: Action End"
);
923
m_CH_ActionCommand
=
DayZPlayerConstants
.CMD_ACTIONINT_END;
924
return
true
;
925
}
926
else
if
(w ==
m_ActionsFinish
)
927
{
928
Print
(
"PluginPlayerDebug: Action Finish"
);
929
m_CH_ActionCommand
=
DayZPlayerConstants
.CMD_ACTIONINT_FINISH;
930
return
true
;
931
}
932
else
if
(w ==
m_ActionsOTA
)
933
{
934
Print
(
"PluginPlayerDebug: Action One Time Action"
);
935
m_CH_ActionCommand
=
DayZPlayerConstants
.CMD_ACTIONINT_ACTION;
936
return
true
;
937
}
938
else
if
(w ==
m_ActionsOTL
)
939
{
940
Print
(
"PluginPlayerDebug: Action Loop"
);
941
m_CH_ActionCommand
=
DayZPlayerConstants
.CMD_ACTIONINT_ACTIONLOOP;
942
return
true
;
943
}
944
else
if
(w ==
m_ActionsCancel
)
945
{
946
Print
(
"PluginPlayerDebug: Action Cancel"
);
947
m_CH_ActionCancel
=
true
;
948
return
true
;
949
}
950
else
if
(w ==
m_PlayerSyncCreateShadow
)
951
{
952
PlayerSyncCreate
();
953
return
true
;
954
}
955
else
if
(w ==
m_PlayerSyncDelete
)
956
{
957
PlayerSyncDelete
();
958
return
true
;
959
}
960
else
if
(w ==
m_PlayerServerWalk
)
961
{
963
m_HasServerWalk
= !
m_HasServerWalk
;
964
#ifdef DEVELOPER
965
Param1<bool> rp =
new
Param1<bool>(
m_HasServerWalk
);
966
GetGame
().RPCSingleParam(
GetGame
().
GetPlayer
(),
ERPCs
.RPC_DAYZPLAYER_DEBUGSERVERWALK, rp,
true
);
967
#endif
968
}
969
else
if
(w ==
m_ActionTypeLA
)
970
{
971
DisplayActions
(
TYPE_MOD_LOOPING
);
972
}
973
else
if
(w ==
m_ActionTypeOA
)
974
{
975
DisplayActions
(TYPE_MOD_ONETIME);
976
}
977
else
if
(w ==
m_ActionTypeFLA
)
978
{
979
DisplayActions
(TYPE_FB_LOOPING);
980
}
981
else
if
(w ==
m_ActionTypeFOA
)
982
{
983
DisplayActions
(TYPE_FB_ONETIME);
984
}
985
else
if
(w ==
m_ActionTypeLG
)
986
{
987
DisplayActions
(TYPE_MOD_GESTURE_LOOPING);
988
}
989
else
if
(w ==
m_ActionTypeOG
)
990
{
991
DisplayActions
(TYPE_MOD_GESTURE_ONETIME);
992
}
993
else
if
(w ==
m_ActionTypeFLG
)
994
{
995
DisplayActions
(TYPE_FB_GESTURE_LOOPING);
996
}
997
else
if
(w ==
m_ActionTypeFOG
)
998
{
999
DisplayActions
(TYPE_FB_GESTURE_ONETIME);
1000
}
1001
else
if
(w ==
m_ActionTypeAll
)
1002
{
1003
DisplayActions
(TYPE_ALL);
1004
}
1005
1006
if
(
m_Weapons
.OnClick(w,
x
,
y
,button))
1007
{
1008
return
true
;
1009
}
1010
else
if
(
m_OtherCmds
.OnClick(w,
x
,
y
,button))
1011
{
1012
return
true
;
1013
}
1014
else
1015
{
1016
return
m_Controls
.OnClick(w,
x
,
y
,button);
1017
}
1018
}
1019
1020
bool
OnChange
(Widget w,
int
x
,
int
y
,
bool
finished)
1021
{
1022
if
(w ==
m_ActionsFilter
)
1023
{
1024
DisplayActions
(
m_CurrentType
);
1025
}
1026
1027
if
(
m_Controls
.OnChange(w,
x
,
y
, finished) )
1028
return
true
;
1029
1030
1031
return
false
;
1032
}
1033
1034
//---------------------------------------------------
1035
// Global handler to handle commands from player
1036
1037
bool
IsWeaponChange
(out
string
pNewWeapon, out
int
pHideSlot, out
int
pShowSlot)
1038
{
1039
if
(
m_Weapons
)
1040
{
1041
m_Weapons
.IsWeaponChange(pNewWeapon, pHideSlot, pShowSlot);
1042
}
1043
1044
return
false
;
1045
}
1046
1047
1048
//---------------------------------------------------
1049
// Global handler to handle commands from player
1050
1051
void
CommandHandler
()
1052
{
1053
if
(
m_CH_ActionStart
)
1054
{
1055
Actions_Start
();
1056
m_CH_ActionStart
=
false
;
1057
}
1058
1059
if
(
m_CH_ActionCommand
!= -1000)
1060
{
1061
Actions_DoInternalCommand
(
m_CH_ActionCommand
);
1062
m_CH_ActionCommand
= -1000;
1063
}
1064
1065
if
(
m_CH_ActionCancel
)
1066
{
1067
Actions_DoCancel
();
1068
m_CH_ActionCancel
=
false
;
1069
}
1070
1071
if
(
m_Weapons
)
1072
{
1073
m_Weapons
.CommandHandler();
1074
}
1075
1076
if
(
m_Controls
)
1077
{
1078
m_Controls
.CommandHandler();
1079
}
1080
1081
if
(
m_OtherCmds
)
1082
{
1083
m_OtherCmds
.CommandHandler();
1084
}
1085
}
1086
1087
void
RegisterAnimation
(
string
name
,
int
category,
int
pUserData,
bool
pFullBody,
int
pStanceMask = -1)
1088
{
1089
PluginDayzPlayerDebugUserData
data =
new
PluginDayzPlayerDebugUserData
(
name
, category, pUserData, pFullBody, pStanceMask);
1090
m_AnimationList
.Insert(data);
1091
m_AnimationListMappings
.Insert(data.GetNameUnique(), data);
1092
}
1093
1094
void
RegisterAnimations
()
1095
{
1096
RegisterAnimation
(
"CLEAN HANDS BOTTLE"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_CLEANHANDSBOTTLE,
false
);
1097
RegisterAnimation
(
"DRINK"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_DRINK,
false
);
1098
RegisterAnimation
(
"EAT"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_EAT,
false
);
1099
RegisterAnimation
(
"EMPTY VESSEL"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_EMPTY_VESSEL,
false
);
1100
RegisterAnimation
(
"CATCH RAIN"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_CATCHRAIN,
false
);
1101
RegisterAnimation
(
"VIEW COMPASS"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_VIEWCOMPASS,
false
);
1102
RegisterAnimation
(
"ITEM TUNE"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_TUNE,
false
);
1103
RegisterAnimation
(
"GIVE L ITEM"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_GIVEL,
false
);
1104
RegisterAnimation
(
"GIVE R ITEM"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_GIVER,
false
);
1105
RegisterAnimation
(
"SHAVE"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_SHAVE,
false
);
1106
RegisterAnimation
(
"FILL MAG"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_FILLMAG,
false
);
1107
RegisterAnimation
(
"EMPTY MAG"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_EMPTYMAG,
false
);
1108
RegisterAnimation
(
"OPEN ITEM"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_OPENITEM,
false
);
1109
RegisterAnimation
(
"TAKE TEMP SELF"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_TAKETEMPSELF,
false
);
1110
RegisterAnimation
(
"VIEW MAP"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_VIEWMAP,
false
);
1111
RegisterAnimation
(
"RAISE ITEM"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_RAISEITEM,
false
);
1112
RegisterAnimation
(
"SEARCH INVENTORY"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_SEARCHINVENTORY,
false
);
1113
RegisterAnimation
(
"CRAFTING UPPDERBODY"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_CRAFTING,
false
);
1114
RegisterAnimation
(
"RESTRAINED STRUGGLE"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE,
false
);
1115
RegisterAnimation
(
"COVER HEAD SELF"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_COVERHEAD_SELF,
false
);
1116
RegisterAnimation
(
"COVER HEAD TARGET"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_COVERHEAD_TARGET,
false
);
1117
RegisterAnimation
(
"SET ALARM CLOCK"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_SET_ALARM,
false
);
1118
RegisterAnimation
(
"ENGINE START"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_STARTENGINE,
false
);
1119
RegisterAnimation
(
"TOOT HORN"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_TOOTHORN,
false
);
1120
RegisterAnimation
(
"ENGINE STOP"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_STOPENGINE,
false
);
1121
RegisterAnimation
(
"SHIFT GEAR"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_SHIFTGEAR,
false
);
1122
RegisterAnimation
(
"TURN ON/OFF LIGHTS"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_HEADLIGHT,
false
);
1123
RegisterAnimation
(
"DRIVER OPEN DOOR"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_DRIVER_DOOR_OPEN,
false
);
1124
RegisterAnimation
(
"DRIVER CLOSE DOOR"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE,
false
);
1125
RegisterAnimation
(
"CODRIVER OPEN DOOR"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_CODRIVER_DOOROPEN,
false
);
1126
RegisterAnimation
(
"CODRIVER CLOSE DOOR"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_CODRIVER_DOORCLOSE,
false
);
1127
RegisterAnimation
(
"BLOODTEST"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_BLOODTEST,
false
);
1128
RegisterAnimation
(
"BLOODTESTOTHER"
,
TYPE_MOD_LOOPING
,
DayZPlayerConstants
.CMD_ACTIONMOD_BLOODTESTOTHER,
false
);
1130
RegisterAnimation
(
"PICK UP HANDS"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_PICKUP_HANDS,
false
);
1131
RegisterAnimation
(
"PICK UP INVENTORY"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_PICKUP_INVENTORY,
false
);
1132
RegisterAnimation
(
"LICK BATTERY"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_LICKBATTERY,
false
);
1133
RegisterAnimation
(
"LIGHT FLARE"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_LIGHTFLARE,
false
);
1134
RegisterAnimation
(
"LITCHEM LIGHT"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_LITCHEMLIGHT,
false
);
1135
RegisterAnimation
(
"UNPIN GRENAGE"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_UNPINGRENAGE,
false
);
1136
RegisterAnimation
(
"OPEN DOOR FW"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW,
false
);
1137
RegisterAnimation
(
"OPEN LID"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_OPENLID,
false
);
1138
RegisterAnimation
(
"CLOSE LID"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_CLOSELID,
false
);
1139
RegisterAnimation
(
"RADIO ON"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_ON,
false
);
1140
RegisterAnimation
(
"RADIO OFF"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_OFF,
false
);
1141
RegisterAnimation
(
"BATON EXTEND"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_BATONEXTEND,
false
);
1142
RegisterAnimation
(
"BATON RETRACT"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_BATONRETRACT,
false
);
1143
RegisterAnimation
(
"UNLOCK HANDCUFF TARGET"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET,
false
);
1144
RegisterAnimation
(
"FISHINGROD EXTEND"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_FISHINGRODEXTEND,
false
);
1145
RegisterAnimation
(
"FISHINGROD RETRACT"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_FISHINGRODRETRACT,
false
);
1146
RegisterAnimation
(
"OPEN ITEM ONCE"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_OPENITEM_ONCE,
false
);
1147
RegisterAnimation
(
"CLOSE ITEM ONCE"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_CLOSEITEM_ONCE,
false
);
1148
RegisterAnimation
(
"ATTACH SCOPE"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_ATTACHSCOPE,
false
);
1149
RegisterAnimation
(
"ATTACH BARREL"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_ATTACHBARREL,
false
);
1150
RegisterAnimation
(
"EMPTY SEEDS PACK"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_EMPTYSEEDSPACK,
false
);
1151
RegisterAnimation
(
"INTERACT"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_INTERACTONCE,
false
);
1152
RegisterAnimation
(
"ATTACH ITEM"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_ATTACHITEM,
false
);
1153
RegisterAnimation
(
"STOP ALARM CLOCK"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_STOP_ALARM,
false
);
1154
RegisterAnimation
(
"PRESS TRIGGER"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_PRESS_TRIGGER,
false
);
1155
RegisterAnimation
(
"DROP ITEM HANDS"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_DROPITEM_HANDS,
false
);
1156
RegisterAnimation
(
"DROP ITEM INVENTORY"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_DROPITEM_INVENTORY,
false
);
1157
RegisterAnimation
(
"EAT PILL"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_EAT_PILL,
false
);
1158
RegisterAnimation
(
"EAT TABLET"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_EAT_TABLET,
false
);
1159
RegisterAnimation
(
"HEATPACK"
, TYPE_MOD_ONETIME,
DayZPlayerConstants
.CMD_ACTIONMOD_HEATPACK,
false
);
1161
RegisterAnimation
(
"DRINK"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DRINK,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1162
RegisterAnimation
(
"EAT"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_EAT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1163
RegisterAnimation
(
"CATCH RAIN"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CATCHRAIN,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1164
RegisterAnimation
(
"WALKIETALKIE TUNE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_TUNE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1165
RegisterAnimation
(
"GIVE L ITEM"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_GIVEL,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1166
RegisterAnimation
(
"GIVE R ITEM"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_GIVER,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1167
RegisterAnimation
(
"FILL MAG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FILLMAG,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1168
RegisterAnimation
(
"EMPTY MAG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_EMPTYMAG,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1169
RegisterAnimation
(
"DRINK POND"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DRINKPOND,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1170
RegisterAnimation
(
"DRINK WELL"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DRINKWELL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1171
RegisterAnimation
(
"FILL BOTTLE WELL"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FILLBOTTLEWELL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1172
RegisterAnimation
(
"FIRE ESTINGUISHER"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FIREESTINGUISHER,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1173
RegisterAnimation
(
"FLAME REPAIR"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FLAME_REPAIR,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1174
RegisterAnimation
(
"WRING CLOTH"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_WRING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1175
RegisterAnimation
(
"FISHING"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FISHING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1176
RegisterAnimation
(
"CPR"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CPR,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1177
RegisterAnimation
(
"BANDAGE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_BANDAGE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1178
RegisterAnimation
(
"CRAFTING"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1179
RegisterAnimation
(
"INTERACT"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1180
RegisterAnimation
(
"FORCE FEED TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FORCEFEED,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1181
RegisterAnimation
(
"BANDAGE TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_BANDAGETARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1182
RegisterAnimation
(
"SPRAY PLANT"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SPRAYPLANT,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1183
RegisterAnimation
(
"START FIRE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_STARTFIRE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1184
RegisterAnimation
(
"ANIMAL SKINNING"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_ANIMALSKINNING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1185
RegisterAnimation
(
"WASH HANDS WELL"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_WASHHANDSWELL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1186
RegisterAnimation
(
"WASH HANDS POND"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_WASHHANDSPOND,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1187
RegisterAnimation
(
"SALINE BLOODBAG TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SALINEBLOODBAGTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1188
RegisterAnimation
(
"SALINE BLOOD BAG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SALINEBLOODBAG,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1189
RegisterAnimation
(
"STITCH UP SELF"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_STITCHUPSELF,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1190
RegisterAnimation
(
"VOMIT"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_VOMIT,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1191
RegisterAnimation
(
"UNRESTRAINT TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_UNRESTRAINTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1192
RegisterAnimation
(
"RESTRAIN TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_RESTRAINTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1193
RegisterAnimation
(
"CHECK PULSE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CHECKPULSE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1194
RegisterAnimation
(
"CLEAN WOUNDS TARGET"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CLEANWOUNDSTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1195
RegisterAnimation
(
"COLLECT BLOOD SELF"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_COLLECTBLOODSELF,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1196
RegisterAnimation
(
"EMPTY VESSEL"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_EMPTY_VESSEL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1197
RegisterAnimation
(
"OPEN ITEM"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_OPENITEM,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1198
RegisterAnimation
(
"HACK BUSH"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_HACKBUSH,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1199
RegisterAnimation
(
"HACK TREE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_HACKTREE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1200
RegisterAnimation
(
"TAKE TEMP SELF"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_TAKETEMPSELF,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1201
RegisterAnimation
(
"DIG HOLE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DIG,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1202
RegisterAnimation
(
"DIG UP CACHE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DIGUPCACHE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1203
RegisterAnimation
(
"DIG MANIPULATE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DIGMANIPULATE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1204
RegisterAnimation
(
"DEPLOY HEAVY"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DEPLOY_HEAVY,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1205
RegisterAnimation
(
"DEPLOY 1HD"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DEPLOY_1HD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1206
RegisterAnimation
(
"DEPLOY 2HD"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DEPLOY_2HD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1207
RegisterAnimation
(
"BLOW FIREPLACE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_BLOWFIREPLACE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1208
RegisterAnimation
(
"VIEW MAP"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_VIEWMAP,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1209
RegisterAnimation
(
"VIEW COMPASS"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_VIEWCOMPASS,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1210
RegisterAnimation
(
"FILL BOTTLE POND"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FILLBOTTLEPOND,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1211
RegisterAnimation
(
"PLACING HEAVY"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PLACING_HEAVY,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1212
RegisterAnimation
(
"PLACING 1HD"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PLACING_1HD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1213
RegisterAnimation
(
"PLACING 2HD"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PLACING_2HD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1214
RegisterAnimation
(
"CUT BARK"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CUTBARK,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1215
RegisterAnimation
(
"VIEW NOTE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_VIEWNOTE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1216
RegisterAnimation
(
"SEARCH INVENTORY"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SEARCHINVENTORY,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1217
RegisterAnimation
(
"LOOK OPTICS"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_LOOKOPTICS,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1218
RegisterAnimation
(
"MINE ROCK"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_MINEROCK,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1219
RegisterAnimation
(
"RAISE ITEM"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_RAISEITEM,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1220
RegisterAnimation
(
"RESTRAINED STRUGGLE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_RESTRAINEDSTRUGGLE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1221
RegisterAnimation
(
"RESTRAIN SELF"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_RESTRAINSELF,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1222
RegisterAnimation
(
"ASSEMBLE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_ASSEMBLE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1223
RegisterAnimation
(
"DISASSEMBLE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DISASSEMBLE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1224
RegisterAnimation
(
"RAISE FLAG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_RAISE_FLAG,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1225
RegisterAnimation
(
"LOWER FLAG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_LOWER_FLAG,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1226
RegisterAnimation
(
"SET ALARM CLOCK"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SET_ALARM,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1227
RegisterAnimation
(
"SHOVEL DIG"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SHOVEL_DIG,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1228
RegisterAnimation
(
"VEHICLE_PUSH"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_VEHICLE_PUSH,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1229
RegisterAnimation
(
"PATCHING_TIRE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PATCHING_TIRE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1230
RegisterAnimation
(
"PATCHING_DUCTTAPE"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PATCHING_DUCTTAPE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1231
RegisterAnimation
(
"PATCHING_SEWING"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PATCHING_SEWING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1232
RegisterAnimation
(
"PATCHING_LEATHER_SEWING_KIT"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1233
RegisterAnimation
(
"SPLITTING FIREWOOD"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_SPLITTING_FIREWOOD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1234
RegisterAnimation
(
"BREAKING STICK"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_BREAKING_STICK,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1235
RegisterAnimation
(
"CLEANING_WEAPON"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_CLEANING_WEAPON,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1236
RegisterAnimation
(
"EATING_SNOW"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_EATING_SNOW,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1237
RegisterAnimation
(
"FILLING_CONTAINER_SNOW"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_FILLING_CONTAINER_SNOW,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1238
RegisterAnimation
(
"DIGGING_WORMS"
, TYPE_FB_LOOPING,
DayZPlayerConstants
.CMD_ACTIONFB_DIGGIN_WORMS,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1239
1240
1242
RegisterAnimation
(
"PICK UP HANDS"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_PICKUP_HANDS,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1243
RegisterAnimation
(
"PICK UP INVENTORY"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_PICKUP_INVENTORY,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1244
RegisterAnimation
(
"LICK BATTERY"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_LICKBATTERY,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1245
RegisterAnimation
(
"LIGHT FLARE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_LIGHTFLARE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1246
RegisterAnimation
(
"LITCHEM LIGHT"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_LITCHEMLIGHT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1247
RegisterAnimation
(
"UNPIN GRENAGE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_UNPINGRENAGE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1248
RegisterAnimation
(
"RADIO ON"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_ON,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1249
RegisterAnimation
(
"RADIO OFF"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_OFF,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1250
RegisterAnimation
(
"HANDCUFF TARGET"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_HANDCUFFTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1251
RegisterAnimation
(
"MORPHINE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_MORPHINE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1252
RegisterAnimation
(
"INJECTION"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_INJECTION,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1253
RegisterAnimation
(
"INJECTION TARGET"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_INJECTIONTARGET,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1254
RegisterAnimation
(
"DRINK SIP"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_DRINKSIP,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1255
RegisterAnimation
(
"CLEAN HANDS BOTTLE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_CLEANHANDSBOTTLE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1256
RegisterAnimation
(
"OPEN ITEM ONCE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_OPENITEM_ONCE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1257
RegisterAnimation
(
"POKE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_POKE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1258
RegisterAnimation
(
"ATTACH SCOPE"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_ATTACHSCOPE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1259
RegisterAnimation
(
"ATTACH BARREL"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_ATTACHBARREL,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1260
RegisterAnimation
(
"RESTRAIN"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_RESTRAIN,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1261
RegisterAnimation
(
"PICK UP HEAVY"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_PICKUP_HEAVY,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1262
RegisterAnimation
(
"STOP ALARM CLOCK"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_STOP_ALARM,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1263
RegisterAnimation
(
"PRESS TRIGGER"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_PRESS_TRIGGER,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1264
RegisterAnimation
(
"EAT PILL"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_EAT_PILL,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1265
RegisterAnimation
(
"EAT TABLET"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_EAT_TABLET,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1266
RegisterAnimation
(
"HEATPACK"
, TYPE_FB_ONETIME,
DayZPlayerConstants
.CMD_ACTIONFB_HEATPACK,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1271
RegisterAnimation
(
"GREETING"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_GREETING,
false
);
1272
RegisterAnimation
(
"POINT"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_POINT,
false
);
1273
RegisterAnimation
(
"THUMB UP"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_THUMB,
false
);
1274
RegisterAnimation
(
"THUMB DOWN"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_THUMB,
false
);
1275
RegisterAnimation
(
"SILENCE"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_SILENCE,
false
);
1276
RegisterAnimation
(
"TAUNT"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_TAUNT,
false
);
1277
RegisterAnimation
(
"TIME OUT"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_TIMEOUT,
false
);
1278
RegisterAnimation
(
"HEART"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_HEART,
false
);
1279
RegisterAnimation
(
"FACEPALM"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_FACEPALM,
false
);
1280
RegisterAnimation
(
"WATCHING"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_WATCHING,
false
);
1281
RegisterAnimation
(
"HOLD"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_HOLD,
false
);
1282
RegisterAnimation
(
"LISTENING"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_LISTENING,
false
);
1283
RegisterAnimation
(
"POINT AT SELF"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_POINTSELF,
false
);
1284
RegisterAnimation
(
"LOOK AT ME"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_LOOKATME,
false
);
1285
RegisterAnimation
(
"OKAY"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_OKAY,
false
);
1286
RegisterAnimation
(
"RPS"
, TYPE_MOD_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREMOD_RPS,
false
);
1288
RegisterAnimation
(
"THROAT"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_THROAT,
false
);
1289
RegisterAnimation
(
"CLAP"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_CLAP,
false
);
1290
RegisterAnimation
(
"DABBING"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_DABBING,
false
);
1291
RegisterAnimation
(
"MOVE"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_MOVE,
false
);
1292
RegisterAnimation
(
"DOWN"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_DOWN,
false
);
1293
RegisterAnimation
(
"COME"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_COME,
false
);
1294
RegisterAnimation
(
"TAUNT KISS"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_TAUNTKISS,
false
);
1295
RegisterAnimation
(
"TAUNT ELBOW"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_TAUNTELBOW,
false
);
1296
RegisterAnimation
(
"TAUNT THINK"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_TAUNTTHINK,
false
);
1297
RegisterAnimation
(
"NOD HEAD"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_NODHEAD,
false
);
1298
RegisterAnimation
(
"SHAKE HEAD"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_SHAKEHEAD,
false
);
1299
RegisterAnimation
(
"SHRUG"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_SHRUG,
false
);
1300
RegisterAnimation
(
"SURRENDER"
, TYPE_MOD_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREMOD_SURRENDER,
false
);
1302
RegisterAnimation
(
"GREETING"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_GREETING,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1303
RegisterAnimation
(
"POINT"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_POINT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1304
RegisterAnimation
(
"THUMBUP"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_THUMB,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1305
RegisterAnimation
(
"THUMBDOWN"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_THUMB,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1306
RegisterAnimation
(
"SILENCE"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SILENCE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1307
RegisterAnimation
(
"TAUNT"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_TAUNT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1308
RegisterAnimation
(
"TIMEOUT"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_TIMEOUT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1309
RegisterAnimation
(
"HEART"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_HEART,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1310
RegisterAnimation
(
"WATCHING"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_WATCHING,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1311
RegisterAnimation
(
"HOLD"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_HOLD,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1312
RegisterAnimation
(
"LISTENING"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_LISTENING,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1313
RegisterAnimation
(
"POINTSELF"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_POINTSELF,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1314
RegisterAnimation
(
"LOOKATME"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_LOOKATME,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1315
RegisterAnimation
(
"OKAY"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_OKAY,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1316
RegisterAnimation
(
"SALUTE"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SALUTE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1317
RegisterAnimation
(
"CAMPFIRE"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_CAMPFIRE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1318
RegisterAnimation
(
"LYINGDOWN"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_LYINGDOWN,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1319
RegisterAnimation
(
"SOS"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SOS,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1320
RegisterAnimation
(
"SITA"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SITA,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1321
RegisterAnimation
(
"SITB"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SITB,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1322
RegisterAnimation
(
"DABBING"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_DABBING,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT);
1323
RegisterAnimation
(
"SURRENDER"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_SURRENDER,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_PRONE);
1324
RegisterAnimation
(
"KNEEL"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_GESTUREFB_KNEEL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1325
RegisterAnimation
(
"TRAILER WAKE UP"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_WAKE_UP,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1326
RegisterAnimation
(
"TRAILER DEAD BODY"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_DEAD_BODY,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1327
RegisterAnimation
(
"TRAILER WALKIE TALKIE"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_WALKIE_TALKIE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1328
RegisterAnimation
(
"TRAILER WOUNDED"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_WOUNDED,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1329
RegisterAnimation
(
"TRAILER WALK AWAY"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_WALK_AWAY,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1330
RegisterAnimation
(
"TRAILER DEAD DEAD"
, TYPE_FB_GESTURE_LOOPING,
DayZPlayerConstants
.CMD_TRAILER_DEAD,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1332
RegisterAnimation
(
"THROAT"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_THROAT,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1333
RegisterAnimation
(
"MOVE"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_MOVE,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1334
RegisterAnimation
(
"DOWN"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_DOWN,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1335
RegisterAnimation
(
"COME"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_COME,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1336
RegisterAnimation
(
"TAUNT KISS"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_TAUNTKISS,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1337
RegisterAnimation
(
"TAUNT THINK"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_TAUNTTHINK,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1338
RegisterAnimation
(
"DANCE"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_DANCE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1339
RegisterAnimation
(
"NOD HEAD"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_NODHEAD,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1340
RegisterAnimation
(
"SHAKE HEAD"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_SHAKEHEAD,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1341
RegisterAnimation
(
"SHRUG"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_SHRUG,
true
,
DayZPlayerConstants
.STANCEMASK_PRONE);
1342
RegisterAnimation
(
"SURRENDER"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_GESTUREFB_SURRENDER,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_PRONE);
1343
RegisterAnimation
(
"TRAILER MASK"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1344
RegisterAnimation
(
"TRAILER MASK_02"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK_02,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1345
RegisterAnimation
(
"TRAILER MASK_CHAINS"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK_CHAINS,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1346
RegisterAnimation
(
"TRAILER MASK_DALLAS"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK_DALLAS,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1347
RegisterAnimation
(
"TRAILER MASK_HOXTON"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK_HOXTON,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1348
RegisterAnimation
(
"TRAILER MASK_WOLF"
, TYPE_FB_GESTURE_ONETIME,
DayZPlayerConstants
.CMD_TRAILER_MASK_WOLF,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1349
1354
RegisterAnimation
(
"1HD"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_1HD,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1355
RegisterAnimation
(
"FIREAXE"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_FIREAXE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1356
RegisterAnimation
(
"PITCHFORK"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_PITCHFORK,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1357
RegisterAnimation
(
"PISTOL"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_PISTOL,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1358
RegisterAnimation
(
"RIFLE"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_RIFLE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1359
RegisterAnimation
(
"SWORD"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_SWORD,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1360
RegisterAnimation
(
"UNARMED"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_UNARMED,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1361
RegisterAnimation
(
"WOODAXE"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_WOODAXE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1362
RegisterAnimation
(
"SPEAR"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_SPEAR,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1363
RegisterAnimation
(
"SICKLE"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_SICKLE,
true
,
DayZPlayerConstants
.STANCEMASK_CROUCH);
1364
RegisterAnimation
(
"HOE"
, TYPE_FB_SUICIDE_LOOPING,
DayZPlayerConstants
.CMD_SUICIDEFB_HOE,
true
,
DayZPlayerConstants
.STANCEMASK_ERECT);
1365
}
1366
1367
}
OnMouseEnter
override bool OnMouseEnter(Widget w, int x, int y)
Definition
uihintpanel.c:561
OnMouseLeave
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
Definition
uihintpanel.c:570
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZPlayer
Definition
dayzplayerimplement.c:111
Entity
Definition
camera.c:2
HumanCommandActionCallback
Definition
statecb.c:2
HumanCommandActionCallback::CancelCondition
bool CancelCondition()
Definition
plugindayzplayerdebug.c:137
HumanCommandActionCallback::m_AnimEventMapping
static ref set< string > m_AnimEventMapping
Definition
plugindayzplayerdebug.c:92
HumanCommandActionCallback::OnStateChange
override void OnStateChange(int pOldState, int pCurrentState)
Definition
plugindayzplayerdebug.c:158
HumanCommandActionCallback::m_fTimeStart
float m_fTimeStart
Definition
plugindayzplayerdebug.c:169
HumanCommandActionCallback::OnFinish
override void OnFinish(bool pCanceled)
Definition
plugindayzplayerdebug.c:124
HumanCommandActionCallback::m_EventsHistory
TextListboxWidget m_EventsHistory
Definition
plugindayzplayerdebug.c:172
HumanCommandActionCallback::PluginDayzPlayerActionCallback
void PluginDayzPlayerActionCallback()
Definition
plugindayzplayerdebug.c:93
HumanCommandActionCallback::OnAnimationEvent
override void OnAnimationEvent(int pEventID)
Definition
plugindayzplayerdebug.c:143
HumanCommandActionCallback::~PluginDayzPlayerActionCallback
void ~PluginDayzPlayerActionCallback()
Definition
plugindayzplayerdebug.c:119
HumanCommandActionCallback::m_pStateWidget
TextWidget m_pStateWidget
Definition
plugindayzplayerdebug.c:170
HumanCommandActionCallback::m_pAnimEventWidget
TextWidget m_pAnimEventWidget
Definition
plugindayzplayerdebug.c:171
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
PluginBase
Plugin interface for controlling of agent pool system.
Definition
pluginbase.c:2
PluginBase::m_ActionsFilter
int m_ActionsFilter
Definition
pluginadminlog.c:23
PluginBase::Tick
void Tick()
Definition
plugindayzinfecteddebug.c:445
PluginDayzPlayerDebug_Ctrl
Definition
plugindayzplayerdebug_ctrl.c:7
PluginDayzPlayerDebug_OtherCmds
Definition
plugindayzplayerdebug_othercmds.c:6
PluginDayzPlayerDebug_Weapons
Definition
plugindayzplayerdebug_weapons.c:53
PluginDayzPlayerDebugUserData
Definition
plugindayzplayerdebug.c:5
PluginDayzPlayerDebugUserData::m_iStanceMask
int m_iStanceMask
Definition
plugindayzplayerdebug.c:46
PluginDayzPlayerDebugUserData::m_Category
int m_Category
Definition
plugindayzplayerdebug.c:47
PluginDayzPlayerDebugUserData::m_iUserData
int m_iUserData
Definition
plugindayzplayerdebug.c:44
PluginDayzPlayerDebugUserData::m_bIsFullBody
bool m_bIsFullBody
Definition
plugindayzplayerdebug.c:45
PluginDayzPlayerDebugUserData::m_Name
string m_Name
Definition
plugindayzplayerdebug.c:48
Timer
Definition
dayzplayerimplement.c:63
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
vector
Definition
enconvert.c:106
map
map
Definition
controlsxboxnew.c:4
RegisterAnimationEvent
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
Hide
void Hide()
Definition
dayzgame.c:170
Show
void Show()
Definition
dayzgame.c:162
OnClick
override bool OnClick(Widget w, int x, int y, int button)
buttons clicks
Definition
dayzgame.c:151
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
ERPCs
ERPCs
Definition
erpcs.c:2
GetGame
proto native CGame GetGame()
Print
proto void Print(void var)
Prints content of variable to console/log.
TStringArray
array< string > TStringArray
Definition
enscript.c:709
GetWorldTime
proto native float GetWorldTime()
x
Icon x
y
Icon y
m_IsActive
bool m_IsActive
Definition
modifierbase.c:19
GetPlayer
PlayerBase GetPlayer()
Definition
modifierbase.c:51
IsActive
bool IsActive()
Definition
modifierbase.c:130
m_TickTimer
ref Timer m_TickTimer
Definition
plugindayzcreatureaidebug.c:86
OnChange
override bool OnChange(Widget w, int x, int y, bool finished)
Definition
plugindayzinfecteddebug.c:33
CreateTypeNameMapping
void CreateTypeNameMapping()
Definition
plugindayzplayerdebug.c:293
m_ActionTypeFLA
ButtonWidget m_ActionTypeFLA
Definition
plugindayzplayerdebug.c:244
m_ActionsSelector
TextListboxWidget m_ActionsSelector
Definition
plugindayzplayerdebug.c:220
ShowWidgets
void ShowWidgets(bool show)
Definition
plugindayzplayerdebug.c:332
m_CH_ActionCancel
bool m_CH_ActionCancel
Definition
plugindayzplayerdebug.c:265
m_Controls
ref PluginDayzPlayerDebug_Ctrl m_Controls
Definition
plugindayzplayerdebug.c:269
m_PlayerSyncDelete
ButtonWidget m_PlayerSyncDelete
Definition
plugindayzplayerdebug.c:234
DisplayActions
void DisplayActions(int pType)
Definition
plugindayzplayerdebug.c:691
m_ActionsEnd
ButtonWidget m_ActionsEnd
Definition
plugindayzplayerdebug.c:222
m_CH_ActionStart
bool m_CH_ActionStart
Definition
plugindayzplayerdebug.c:263
IsWeaponChange
bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot)
Definition
plugindayzplayerdebug.c:1037
DbgShowBoneName
void DbgShowBoneName(DayZPlayer pPlayer)
Definition
plugindayzplayerdebug.c:639
ToggleDebugWindowEventOld
void ToggleDebugWindowEventOld()
Definition
plugindayzplayerdebug.c:400
m_ActionTypeOA
ButtonWidget m_ActionTypeOA
Definition
plugindayzplayerdebug.c:243
m_ActionsGlobalStatus
TextWidget m_ActionsGlobalStatus
Definition
plugindayzplayerdebug.c:229
m_ClearEventsButton
ButtonWidget m_ClearEventsButton
Definition
plugindayzplayerdebug.c:252
Actions_UpdateGlobals
void Actions_UpdateGlobals(DayZPlayer pPlayer)
Definition
plugindayzplayerdebug.c:828
m_AnimationListMappings
ref map< string, ref PluginDayzPlayerDebugUserData > m_AnimationListMappings
Definition
plugindayzplayerdebug.c:199
m_OtherCmds
ref PluginDayzPlayerDebug_OtherCmds m_OtherCmds
Definition
plugindayzplayerdebug.c:270
PluginDayzPlayerDebugUserData
void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Definition
plugindayzplayerdebug.c:57
m_PlayerServerWalk
ButtonWidget m_PlayerServerWalk
Definition
plugindayzplayerdebug.c:235
Actions_Start
void Actions_Start()
Definition
plugindayzplayerdebug.c:743
m_Card1
Widget m_Card1
Definition
plugindayzplayerdebug.c:208
m_ActionTypeLA
ButtonWidget m_ActionTypeLA
Definition
plugindayzplayerdebug.c:242
m_pPlayerShadow
Entity m_pPlayerShadow
Definition
plugindayzplayerdebug.c:258
m_ActionsOTA
ButtonWidget m_ActionsOTA
Definition
plugindayzplayerdebug.c:225
m_CurrentType
int m_CurrentType
Definition
plugindayzplayerdebug.c:260
PlayerSyncDelete
void PlayerSyncDelete()
Definition
plugindayzplayerdebug.c:855
m_ActionEventV
TextWidget m_ActionEventV
Definition
plugindayzplayerdebug.c:228
m_Weapons
ref PluginDayzPlayerDebug_Weapons m_Weapons
Definition
plugindayzplayerdebug.c:268
ShowCard
void ShowCard(int pCard)
Definition
plugindayzplayerdebug.c:530
m_ActionStateV
TextWidget m_ActionStateV
Definition
plugindayzplayerdebug.c:227
m_AnimationList
ref array< ref PluginDayzPlayerDebugUserData > m_AnimationList
Definition
plugindayzplayerdebug.c:198
m_ActionTypeFOA
ButtonWidget m_ActionTypeFOA
Definition
plugindayzplayerdebug.c:245
ToggleDebugWindowSetMode
void ToggleDebugWindowSetMode(int pMode)
Definition
plugindayzplayerdebug.c:438
RegisterAnimations
void RegisterAnimations()
Definition
plugindayzplayerdebug.c:1094
m_ItemAccInst
TextWidget m_ItemAccInst
Definition
plugindayzplayerdebug.c:239
m_MainWnd
Widget m_MainWnd
Definition
plugindayzplayerdebug.c:206
~PluginDayzPlayerDebug
void ~PluginDayzPlayerDebug()
Definition
plugindayzplayerdebug.c:306
m_ActionsFilter
EditBoxWidget m_ActionsFilter
Definition
plugindayzplayerdebug.c:231
m_ItemAccSClass
TextWidget m_ItemAccSClass
Definition
plugindayzplayerdebug.c:238
UpdateCommandModifiers
void UpdateCommandModifiers(DayZPlayer pPlayer)
Definition
plugindayzplayerdebug.c:658
PlayerSyncCreate
void PlayerSyncCreate()
Definition
plugindayzplayerdebug.c:843
m_CurrentMode
int m_CurrentMode
Definition
plugindayzplayerdebug.c:384
m_pUIHandler
ref PluginDayzPlayerDebugUIHandler m_pUIHandler
Definition
plugindayzplayerdebug.c:256
PluginDayzPlayerDebug
void PluginDayzPlayerDebug()
Definition
plugindayzplayerdebug.c:275
m_ItemAccClass
TextWidget m_ItemAccClass
Definition
plugindayzplayerdebug.c:237
UpdatePlayerStatus
void UpdatePlayerStatus(DayZPlayer pPlayer)
Definition
plugindayzplayerdebug.c:570
m_Card2Button
ButtonWidget m_Card2Button
Definition
plugindayzplayerdebug.c:214
m_HasServerWalk
bool m_HasServerWalk
Definition
plugindayzplayerdebug.c:204
m_ActionsFinish
ButtonWidget m_ActionsFinish
Definition
plugindayzplayerdebug.c:223
m_ActionTypeFLG
ButtonWidget m_ActionTypeFLG
Definition
plugindayzplayerdebug.c:248
ToggleDebugWindowEventP
void ToggleDebugWindowEventP()
Definition
plugindayzplayerdebug.c:419
Actions_DoInternalCommand
void Actions_DoInternalCommand(int pCommandId)
Definition
plugindayzplayerdebug.c:782
ToggleDebugWindowEvent
void ToggleDebugWindowEvent()
Definition
plugindayzplayerdebug.c:387
RegisterDebugItem
void RegisterDebugItem(ItemBase item, PlayerBase player)
Definition
plugindayzplayerdebug.c:322
m_ActionTypeFOG
ButtonWidget m_ActionTypeFOG
Definition
plugindayzplayerdebug.c:249
TYPE_MOD_LOOPING
class PluginDayzPlayerActionCallback extends HumanCommandActionCallback TYPE_MOD_LOOPING
m_ActionTypeLG
ButtonWidget m_ActionTypeLG
Definition
plugindayzplayerdebug.c:246
m_HasFocus
bool m_HasFocus
Definition
plugindayzplayerdebug.c:203
ReleaseFocus
void ReleaseFocus()
Definition
plugindayzplayerdebug.c:374
m_CH_ActionCommand
int m_CH_ActionCommand
Definition
plugindayzplayerdebug.c:264
Actions_DoCancel
void Actions_DoCancel()
Definition
plugindayzplayerdebug.c:805
m_ActionsStart
ButtonWidget m_ActionsStart
Definition
plugindayzplayerdebug.c:221
m_Card1Button
ButtonWidget m_Card1Button
Definition
plugindayzplayerdebug.c:213
m_Card0Button
ButtonWidget m_Card0Button
Definition
plugindayzplayerdebug.c:212
m_ActionsOTL
ButtonWidget m_ActionsOTL
Definition
plugindayzplayerdebug.c:226
m_Card3
Widget m_Card3
Definition
plugindayzplayerdebug.c:210
m_EventsHistory
TextListboxWidget m_EventsHistory
Definition
plugindayzplayerdebug.c:254
m_ActionsCancel
ButtonWidget m_ActionsCancel
Definition
plugindayzplayerdebug.c:224
m_Card4
Widget m_Card4
Definition
plugindayzplayerdebug.c:211
m_TypeNameMappings
ref map< int, string > m_TypeNameMappings
Definition
plugindayzplayerdebug.c:200
m_ActionTypeAll
ButtonWidget m_ActionTypeAll
Definition
plugindayzplayerdebug.c:241
m_Card2
Widget m_Card2
Definition
plugindayzplayerdebug.c:209
CommandHandler
void CommandHandler()
Definition
plugindayzplayerdebug.c:1051
DestroyModuleWidgets
void DestroyModuleWidgets()
Definition
plugindayzplayerdebug.c:524
m_Card3Button
ButtonWidget m_Card3Button
Definition
plugindayzplayerdebug.c:215
m_Card4Button
ButtonWidget m_Card4Button
Definition
plugindayzplayerdebug.c:216
m_ActionTypeOG
ButtonWidget m_ActionTypeOG
Definition
plugindayzplayerdebug.c:247
CreateModuleWidgets
void CreateModuleWidgets()
Definition
plugindayzplayerdebug.c:448
m_PlayerStatusV
EditBoxWidget m_PlayerStatusV
Definition
plugindayzplayerdebug.c:219
m_Card0
Widget m_Card0
Definition
plugindayzplayerdebug.c:207
m_pPluginPlayerDebug
PluginDayzPlayerDebug m_pPluginPlayerDebug
Definition
plugindayzplayerdebug.c:83
m_PlayerSyncCreateShadow
ButtonWidget m_PlayerSyncCreateShadow
Definition
plugindayzplayerdebug.c:233
RegisterAnimation
void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Definition
plugindayzplayerdebug.c:1087
CaptureFocus
void CaptureFocus()
Definition
plugindayzplayerdebug.c:363
UpdateItemAccessor
void UpdateItemAccessor(DayZPlayer pPlayer)
Definition
plugindayzplayerdebug.c:875
Daten
4_world
plugins
pluginbase
plugindayzplayerdebug.c
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