Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
actionturnoffalarmclock.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTurnOffAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
16 m_Text = "#turn_off";
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
25 {
26 ClockBase alarm = ClockBase.Cast(item);
27 return (alarm.IsRinging() || alarm.IsAlarmOn());
28 }
29
30 override void OnExecuteServer( ActionData action_data )
31 {
32 ClockBase alarm = ClockBase.Cast(action_data.m_MainItem);
33 if (alarm)
34 alarm.TurnOff();
35 }
36}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
int m_CommandUIDProne
Definition actionbase.c:32
int m_CommandUID
Definition actionbase.c:31
override bool HasProneException()
override void OnExecuteServer(ActionData action_data)
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
ActionData m_ActionData
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602