Dayz Explorer 1.28.160049
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actionturnontransmitter.c
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2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged();
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTurnOnTransmitterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
16 m_Text = "#turn_on";
17 }
18
19 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
20 {
21 if (item.IsTransmitter())
22 {
23 return item.HasEnergyManager() && !item.GetCompEM().IsWorking();
24 }
25
26 return false;
27 }
28
29 override void OnExecuteServer(ActionData action_data)
30 {
31 action_data.m_MainItem.GetCompEM().SwitchOn();
32 }
33}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
int m_CommandUIDProne
Definition actionbase.c:32
int m_CommandUID
Definition actionbase.c:31
override void OnExecuteServer(ActionData action_data)
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
ActionData m_ActionData
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602