60 m_UTSSettings.m_UpdateInterval = TIMER_HEATING_UPDATE_INTERVAL;
63 m_UTSSettings.m_TemperatureCap = PARAM_MAX_TRANSFERED_TEMPERATURE;
68 m_UTSLBonfire =
new UniversalTemperatureSourceLambdaConstant();
Legacy way of using particles in the game.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor).