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cacontinuousfish.c
Go to the documentation of this file.
1
class
CAContinuousFish
:
CAContinuousBase
2
{
3
protected
FishingRod_Base
m_Rod
;
4
5
override
void
Setup
( ActionData action_data )
6
{
7
Class
.CastTo(
m_Rod
, action_data.m_MainItem);
8
}
9
10
override
int
Execute
( ActionData action_data )
11
{
12
if
(
m_Rod
!= action_data.m_MainItem )
13
{
14
return
UA_ERROR
;
15
}
16
17
if
(
GetGame
().IsServer() )
18
{
19
m_Rod
.AddPull(action_data.m_Player.GetDeltaT());
20
}
21
return
UA_PROCESSING
;
22
}
23
};
CAContinuousBase
Definition
cacontinuousbase.c:2
CAContinuousFish
Definition
cacontinuousfish.c:2
CAContinuousFish::Execute
override int Execute(ActionData action_data)
Definition
cacontinuousfish.c:10
CAContinuousFish::m_Rod
FishingRod_Base m_Rod
Definition
cacontinuousfish.c:3
CAContinuousFish::Setup
override void Setup(ActionData action_data)
Definition
cacontinuousfish.c:5
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
FishingRod_Base
void FishingRod_Base()
Definition
fishingrod_base.c:105
GetGame
proto native CGame GetGame()
UA_ERROR
const int UA_ERROR
Definition
constants.c:485
UA_PROCESSING
const int UA_PROCESSING
Definition
constants.c:464
Daten
4_world
classes
useractionscomponent
actioncomponents
cacontinuousfish.c
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1.12.0