55 if ( !action_data.m_Player )
60 int cooking_state_update = 0;
61 float cooking_time =
m_ItemToCook.GetFoodStage().GetCookingTime();
81 action_data.m_MainItem.DecreaseHealth(
GameConstants.FIRE_ATTACHMENT_DAMAGE_PER_SECOND * TIME_DAMAGE_THRESHOLD,
false);
85 if (cooking_state_update == 1)
93 g_Game.GetAnalyticsClient().OnActionCookedSteak();
110 OnCompletePogress(action_data);