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cctsurface.c
Go to the documentation of this file.
1
class
CCTSurface
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTSurface
(
float
maximal_target_distance =
UAMaxDistances
.DEFAULT )
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
10
override
bool
Can
(
PlayerBase
player, ActionTarget target )
11
{
12
if
( !target || (target && target.GetObject()) )
13
return
false
;
14
15
if
(
GetGame
().IsServer() &&
GetGame
().IsMultiplayer() )
16
return
true
;
17
18
vector
hit_pos = target.GetCursorHitPos();
19
if
(hit_pos ==
vector
.Zero)
20
return
false
;
21
22
return
(
vector
.DistanceSq(hit_pos, player.GetPosition()) <=
m_MaximalActionDistanceSq
);
23
}
24
};
CCTBase
Definition
cctbase.c:2
CCTSurface
Definition
cctsurface.c:2
CCTSurface::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctsurface.c:10
CCTSurface::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctsurface.c:3
CCTSurface::CCTSurface
void CCTSurface(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition
cctsurface.c:5
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
vector
Definition
enconvert.c:106
GetGame
proto native CGame GetGame()
Daten
4_world
classes
useractionscomponent
targetconditionscomponents
cctsurface.c
Generated by
1.12.0