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| void | ActionBuildShelter () |
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| void | ~ActionBuildShelter () |
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| override void | CreateConditionComponents () |
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| override string | GetText () |
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| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | CanBeUsedLeaning () |
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| override | GetInputType () |
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| override bool | UseMainItem () |
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| override bool | HasProgress () |
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| override bool | HasAlternativeInterrupt () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| override ActionData | CreateActionData () |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| override bool | ActionConditionContinue (ActionData action_data) |
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| override void | OnStart (ActionData action_data) |
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| override void | OnStartClient (ActionData action_data) |
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| override void | OnStartAnimationLoopClient (ActionData action_data) |
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| override void | OnEnd (ActionData action_data) |
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| override void | OnEndClient (ActionData action_data) |
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| override void | OnFinishProgressServer (ActionData action_data) |
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| override void | OnFinishProgressClient (ActionData action_data) |
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| void | DetermineConstructionSounds (ActionData action_data) |
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| void | PlayActionStartSound (ActionData action_data) |
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| void | PlayActionLoopSound (ActionData action_data) |
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| void | StopActionLoopSound () |
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| void | DestroyActionLoopSound () |
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| void | PlayActionFinishSound (ActionData action_data) |
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| override string | GetSoundCategory (ActionData action_data) |
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Definition at line 1 of file actionbuildshelter.c.
◆ ActionBuildShelter()
| void ActionBuildShelter::ActionBuildShelter |
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◆ ~ActionBuildShelter()
| void ActionBuildShelter::~ActionBuildShelter |
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◆ ActionCondition()
◆ ActionConditionContinue()
| override bool ActionBuildShelter::ActionConditionContinue |
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ActionData | action_data | ) |
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◆ CanBeUsedLeaning()
| override bool ActionBuildShelter::CanBeUsedLeaning |
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◆ CreateActionData()
| override ActionData ActionBuildShelter::CreateActionData |
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◆ CreateConditionComponents()
| override void ActionBuildShelter::CreateConditionComponents |
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◆ DestroyActionLoopSound()
| void ActionBuildShelter::DestroyActionLoopSound |
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◆ DetermineConstructionSounds()
| void ActionBuildShelter::DetermineConstructionSounds |
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ActionData | action_data | ) |
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◆ GetInputType()
| override ActionBuildShelter::GetInputType |
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◆ GetSoundCategory()
◆ GetText()
| override string ActionBuildShelter::GetText |
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◆ HandleReciveData()
| override void ActionBuildShelter::HandleReciveData |
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ActionReciveData | action_recive_data, |
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ActionData | action_data ) |
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◆ HasAlternativeInterrupt()
| override bool ActionBuildShelter::HasAlternativeInterrupt |
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◆ HasProgress()
| override bool ActionBuildShelter::HasProgress |
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◆ OnActionInfoUpdate()
| override void ActionBuildShelter::OnActionInfoUpdate |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item ) |
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◆ OnEnd()
| override void ActionBuildShelter::OnEnd |
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ActionData | action_data | ) |
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◆ OnEndClient()
| override void ActionBuildShelter::OnEndClient |
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ActionData | action_data | ) |
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◆ OnFinishProgressClient()
| override void ActionBuildShelter::OnFinishProgressClient |
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ActionData | action_data | ) |
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◆ OnFinishProgressServer()
| override void ActionBuildShelter::OnFinishProgressServer |
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ActionData | action_data | ) |
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◆ OnStart()
| override void ActionBuildShelter::OnStart |
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ActionData | action_data | ) |
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◆ OnStartAnimationLoopClient()
| override void ActionBuildShelter::OnStartAnimationLoopClient |
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ActionData | action_data | ) |
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◆ OnStartClient()
| override void ActionBuildShelter::OnStartClient |
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ActionData | action_data | ) |
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◆ PlayActionFinishSound()
| void ActionBuildShelter::PlayActionFinishSound |
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ActionData | action_data | ) |
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◆ PlayActionLoopSound()
| void ActionBuildShelter::PlayActionLoopSound |
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ActionData | action_data | ) |
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◆ PlayActionStartSound()
| void ActionBuildShelter::PlayActionStartSound |
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ActionData | action_data | ) |
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◆ ReadFromContext()
| override bool ActionBuildShelter::ReadFromContext |
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ParamsReadContext | ctx, |
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out ActionReciveData | action_recive_data ) |
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◆ SetupAction()
◆ StopActionLoopSound()
| void ActionBuildShelter::StopActionLoopSound |
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◆ UseMainItem()
| override bool ActionBuildShelter::UseMainItem |
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◆ WriteToContext()
◆ m_BuildLoopSound
The documentation for this class was generated from the following file: