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| void | ActionGetOutTransport () |
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| override ActionData | CreateActionData () |
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| override void | CreateConditionComponents () |
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| override | GetInputType () |
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| override bool | HasProgress () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| void | ProcessGetOutTransportActionData (Transport veh, GetOutTransportActionData got_action_data) |
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| override void | OnStart (ActionData action_data) |
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| override void | OnStartServer (ActionData action_data) |
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| override void | OnUpdate (ActionData action_data) |
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| override bool | CanBeUsedInRestrain () |
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| override bool | CanBeUsedInVehicle () |
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| override bool | HasTarget () |
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| override int | GetActionCategory () |
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| override void | OnEnd (ActionData action_data) |
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| override void | OnEndServer (ActionData action_data) |
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| void | ApplyJumpOutDmg (ActionData action_data) |
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| void | ProcessGetOutActionData (Car car, GetOutTransportActionData got_action_data) |
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| void | Unhide (PlayerBase player) |
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Definition at line 23 of file actiongetouttransport.c.
◆ ActionGetOutTransport()
| void ActionGetOutTransport::ActionGetOutTransport |
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◆ ActionCondition()
| override bool ActionGetOutTransport::ActionCondition |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item ) |
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◆ ApplyJumpOutDmg()
| void ActionGetOutTransport::ApplyJumpOutDmg |
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ActionData | action_data | ) |
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◆ CanBeUsedInRestrain()
| override bool ActionGetOutTransport::CanBeUsedInRestrain |
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◆ CanBeUsedInVehicle()
| override bool ActionGetOutTransport::CanBeUsedInVehicle |
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◆ CreateActionData()
| override ActionData ActionGetOutTransport::CreateActionData |
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◆ CreateConditionComponents()
| override void ActionGetOutTransport::CreateConditionComponents |
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◆ GetActionCategory()
| override int ActionGetOutTransport::GetActionCategory |
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◆ GetInputType()
| override ActionGetOutTransport::GetInputType |
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◆ HandleReciveData()
| override void ActionGetOutTransport::HandleReciveData |
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ActionReciveData | action_recive_data, |
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ActionData | action_data ) |
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◆ HasProgress()
| override bool ActionGetOutTransport::HasProgress |
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◆ HasTarget()
| override bool ActionGetOutTransport::HasTarget |
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◆ OnEnd()
| override void ActionGetOutTransport::OnEnd |
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ActionData | action_data | ) |
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◆ OnEndServer()
| override void ActionGetOutTransport::OnEndServer |
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ActionData | action_data | ) |
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◆ OnStart()
| override void ActionGetOutTransport::OnStart |
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ActionData | action_data | ) |
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◆ OnStartServer()
| override void ActionGetOutTransport::OnStartServer |
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ActionData | action_data | ) |
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◆ OnUpdate()
| override void ActionGetOutTransport::OnUpdate |
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ActionData | action_data | ) |
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◆ ProcessGetOutActionData()
◆ ProcessGetOutTransportActionData()
◆ ReadFromContext()
| override bool ActionGetOutTransport::ReadFromContext |
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ParamsReadContext | ctx, |
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out ActionReciveData | action_recive_data ) |
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◆ SetupAction()
◆ Unhide()
| void ActionGetOutTransport::Unhide |
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PlayerBase | player | ) |
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◆ WriteToContext()
◆ BOAT_JUMPOUT_THRESHOLD
| const float ActionGetOutTransport::BOAT_JUMPOUT_THRESHOLD = 5.0 |
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◆ CAR_JUMPOUT_THRESHOLD
| const float ActionGetOutTransport::CAR_JUMPOUT_THRESHOLD = 8.0 |
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◆ HEALTH_HIGH_SPEED_VALUE
| const int ActionGetOutTransport::HEALTH_HIGH_SPEED_VALUE = 70 |
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◆ HEALTH_LOW_SPEED_VALUE
| const int ActionGetOutTransport::HEALTH_LOW_SPEED_VALUE = 30 |
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◆ m_DmgFactor
| int ActionGetOutTransport::m_DmgFactor |
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◆ m_ShockFactor
| int ActionGetOutTransport::m_ShockFactor |
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The documentation for this class was generated from the following file: