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| override void | InitItemVariables () |
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| override int | GetDamageSystemVersionChange () |
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| override void | EECargoIn (EntityAI item) |
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| override void | OnFreezeStateChangeServer () |
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| override void | OnStoreSave (ParamsWriteContext ctx) |
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| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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| bool | IsLocked () |
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| override void | Open () |
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| void | OpenLoad () |
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| override void | Close () |
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| void | CloseLoad () |
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| override bool | IsOpen () |
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| override void | OnWasAttached (EntityAI parent, int slot_id) |
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| override void | OnWasDetached (EntityAI parent, int slot_id) |
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| void | UpdateVisualState () |
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| override void | OnVariablesSynchronized () |
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| void | Lock (float actiontime) |
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| void | Unlock () |
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| void | DetermineAction (PlayerBase player) |
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| void | ProduceFertilizer (ItemBase guts, ItemBase plant, PlayerBase player) |
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| void | TanPelts (ItemBase lime, PlayerBase player) |
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| void | ColourLeatherClothes (ItemBase color_source, PlayerBase player, string color) |
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| void | BleachClothes (ItemBase bleach, PlayerBase player) |
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| void | ColourClothes (ItemBase rci, ItemBase gci, ItemBase bci, PlayerBase player) |
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| override bool | CanPutInCargo (EntityAI parent) |
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| override bool | CanPutIntoHands (EntityAI parent) |
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| override bool | CanReceiveItemIntoCargo (EntityAI item) |
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| override bool | CanReleaseCargo (EntityAI cargo) |
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| override bool | CanDetachAttachment (EntityAI parent) |
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| override void | InitItemSounds () |
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| override string | GetDeploySoundset () |
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| string | GetBarrelOpenSoundset () |
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| string | GetBarrelCloseSoundset () |
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| override float | GetLiquidThroughputCoef () |
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| override void | SetActions () |
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| override void | OnDebugSpawn () |
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| void | SoundBarrelOpenPlay () |
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| void | SoundBarrelClosePlay () |
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Definition at line 1 of file barrel_colorbase.c.
◆ BleachClothes()
◆ CanDetachAttachment()
| override bool Barrel_ColorBase::CanDetachAttachment |
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EntityAI | parent | ) |
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◆ CanPutInCargo()
| override bool Barrel_ColorBase::CanPutInCargo |
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EntityAI | parent | ) |
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◆ CanPutIntoHands()
| override bool Barrel_ColorBase::CanPutIntoHands |
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EntityAI | parent | ) |
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◆ CanReceiveItemIntoCargo()
| override bool Barrel_ColorBase::CanReceiveItemIntoCargo |
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EntityAI | item | ) |
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◆ CanReleaseCargo()
| override bool Barrel_ColorBase::CanReleaseCargo |
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EntityAI | cargo | ) |
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◆ Close()
| override void Barrel_ColorBase::Close |
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◆ CloseLoad()
| void Barrel_ColorBase::CloseLoad |
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◆ ColourClothes()
◆ ColourLeatherClothes()
◆ DetermineAction()
| void Barrel_ColorBase::DetermineAction |
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PlayerBase | player | ) |
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◆ EECargoIn()
| override void Barrel_ColorBase::EECargoIn |
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EntityAI | item | ) |
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◆ GetBarrelCloseSoundset()
| string Barrel_ColorBase::GetBarrelCloseSoundset |
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◆ GetBarrelOpenSoundset()
| string Barrel_ColorBase::GetBarrelOpenSoundset |
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◆ GetDamageSystemVersionChange()
| override int Barrel_ColorBase::GetDamageSystemVersionChange |
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◆ GetDeploySoundset()
| override string Barrel_ColorBase::GetDeploySoundset |
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◆ GetLiquidThroughputCoef()
| override float Barrel_ColorBase::GetLiquidThroughputCoef |
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◆ InitItemSounds()
| override void Barrel_ColorBase::InitItemSounds |
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◆ InitItemVariables()
| override void Barrel_ColorBase::InitItemVariables |
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◆ IsLocked()
| bool Barrel_ColorBase::IsLocked |
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◆ IsOpen()
| override bool Barrel_ColorBase::IsOpen |
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◆ Lock()
| void Barrel_ColorBase::Lock |
( |
float | actiontime | ) |
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protected |
◆ OnDebugSpawn()
| override void Barrel_ColorBase::OnDebugSpawn |
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| ) |
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◆ OnFreezeStateChangeServer()
| override void Barrel_ColorBase::OnFreezeStateChangeServer |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnVariablesSynchronized()
| override void Barrel_ColorBase::OnVariablesSynchronized |
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◆ OnWasAttached()
| override void Barrel_ColorBase::OnWasAttached |
( |
EntityAI | parent, |
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int | slot_id ) |
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◆ OnWasDetached()
| override void Barrel_ColorBase::OnWasDetached |
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EntityAI | parent, |
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int | slot_id ) |
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◆ Open()
| override void Barrel_ColorBase::Open |
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◆ OpenLoad()
| void Barrel_ColorBase::OpenLoad |
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◆ ProduceFertilizer()
◆ SetActions()
| override void Barrel_ColorBase::SetActions |
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◆ SoundBarrelClosePlay()
| void Barrel_ColorBase::SoundBarrelClosePlay |
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◆ SoundBarrelOpenPlay()
| void Barrel_ColorBase::SoundBarrelOpenPlay |
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◆ TanPelts()
◆ Unlock()
| void Barrel_ColorBase::Unlock |
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◆ UpdateVisualState()
| void Barrel_ColorBase::UpdateVisualState |
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◆ m_Openable
◆ m_RainProcComponent
◆ m_RainProcurement
The documentation for this class was generated from the following file: