Definition at line 1 of file fireplaceindoor.c.
◆ FireplaceIndoor()
| void FireplaceIndoor::FireplaceIndoor |
( |
| ) |
|
|
protected |
◆ CanBeIgnitedBy()
| override bool FireplaceIndoor::CanBeIgnitedBy |
( |
EntityAI | igniter = NULL | ) |
|
|
protected |
◆ CanIgniteItem()
| override bool FireplaceIndoor::CanIgniteItem |
( |
EntityAI | ignite_target = NULL | ) |
|
|
protected |
◆ CanPlaceFireplaceInSelectedSpot()
| static bool FireplaceIndoor::CanPlaceFireplaceInSelectedSpot |
( |
Object | building, |
|
|
int | fire_point_index, |
|
|
out vector | fire_point_pos_world, |
|
|
out vector | fire_point_rot_world ) |
|
staticprotected |
◆ CanPutInCargo()
| override bool FireplaceIndoor::CanPutInCargo |
( |
EntityAI | parent | ) |
|
|
protected |
◆ CanPutIntoHands()
| override bool FireplaceIndoor::CanPutIntoHands |
( |
EntityAI | parent | ) |
|
|
protected |
◆ CanReceiveItemIntoCargo()
| override bool FireplaceIndoor::CanReceiveItemIntoCargo |
( |
EntityAI | item | ) |
|
|
protected |
◆ CanRemoveFromCargo()
| override bool FireplaceIndoor::CanRemoveFromCargo |
( |
EntityAI | parent | ) |
|
|
protected |
◆ CanRemoveFromHands()
| override bool FireplaceIndoor::CanRemoveFromHands |
( |
EntityAI | parent | ) |
|
|
protected |
◆ EEItemAttached()
| override void FireplaceIndoor::EEItemAttached |
( |
EntityAI | item, |
|
|
string | slot_name ) |
|
protected |
◆ EEItemDetached()
| override void FireplaceIndoor::EEItemDetached |
( |
EntityAI | item, |
|
|
string | slot_name ) |
|
protected |
◆ GetFirePointIndex()
| static int FireplaceIndoor::GetFirePointIndex |
( |
string | action_selection | ) |
|
|
staticprotected |
◆ GetSmokeEffectPosition()
| vector FireplaceIndoor::GetSmokeEffectPosition |
( |
| ) |
|
|
protected |
◆ HasFlammableMaterial()
| override bool FireplaceIndoor::HasFlammableMaterial |
( |
| ) |
|
|
protected |
◆ IsFireplaceIndoor()
| override bool FireplaceIndoor::IsFireplaceIndoor |
( |
| ) |
|
|
protected |
◆ IsIgnited()
| override bool FireplaceIndoor::IsIgnited |
( |
| ) |
|
|
protected |
◆ IsThisIgnitionSuccessful()
| override bool FireplaceIndoor::IsThisIgnitionSuccessful |
( |
EntityAI | item_source = NULL | ) |
|
|
protected |
◆ OnIgnitedTarget()
| override void FireplaceIndoor::OnIgnitedTarget |
( |
EntityAI | target_item | ) |
|
|
protected |
◆ OnIgnitedThis()
| override void FireplaceIndoor::OnIgnitedThis |
( |
EntityAI | fire_source | ) |
|
|
protected |
◆ OnStoreLoad()
◆ OnStoreSave()
◆ ParticleNormalSmokeStart()
| override void FireplaceIndoor::ParticleNormalSmokeStart |
( |
| ) |
|
|
protected |
◆ ParticleSmallSmokeStart()
| override void FireplaceIndoor::ParticleSmallSmokeStart |
( |
| ) |
|
|
protected |
◆ SetFirePointIndex()
| void FireplaceIndoor::SetFirePointIndex |
( |
int | fire_point_index | ) |
|
|
protected |
◆ SetSmokePointPosition()
| void FireplaceIndoor::SetSmokePointPosition |
( |
vector | smoke_point_pos | ) |
|
|
protected |
◆ FIREPOINT_ACTION_SELECTION
| const string FireplaceIndoor::FIREPOINT_ACTION_SELECTION = "fireplace_action" |
|
staticprotected |
◆ FIREPOINT_FIRE_POSITION
| const string FireplaceIndoor::FIREPOINT_FIRE_POSITION = "fireplace_point" |
|
staticprotected |
◆ FIREPOINT_PLACE_ROT
| const string FireplaceIndoor::FIREPOINT_PLACE_ROT = "fireplace_rot" |
|
staticprotected |
◆ FIREPOINT_SMOKE_POSITION
| const string FireplaceIndoor::FIREPOINT_SMOKE_POSITION = "fireplace_smoke" |
|
staticprotected |
◆ m_FirePointIndex
| int FireplaceIndoor::m_FirePointIndex = 1 |
|
protected |
◆ m_SmokePosX
| float FireplaceIndoor::m_SmokePosX |
|
protected |
◆ m_SmokePosY
| float FireplaceIndoor::m_SmokePosY |
|
protected |
◆ m_SmokePosZ
| float FireplaceIndoor::m_SmokePosZ |
|
protected |
The documentation for this class was generated from the following file: