Definition at line 319 of file fireworkslauncher.c.
◆ CanIgniteItem()
| bool FireworksLauncher::CanIgniteItem |
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EntityAI | ignite_target = NULL | ) |
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◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ GetAmmoType()
| string FireworksLauncher::GetAmmoType |
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◆ GetColorSequence()
| string FireworksLauncher::GetColorSequence |
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◆ GetDamageType()
| int FireworksLauncher::GetDamageType |
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◆ GetDeploySoundset()
| override string FireworksLauncher::GetDeploySoundset |
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◆ GetEventDelay()
| float FireworksLauncher::GetEventDelay |
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◆ GetFuseDelay()
| float FireworksLauncher::GetFuseDelay |
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◆ GetFuseSoundSet()
| string FireworksLauncher::GetFuseSoundSet |
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◆ GetLoopDeploySoundset()
| override string FireworksLauncher::GetLoopDeploySoundset |
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◆ GetMaxAllowedWetness()
| float FireworksLauncher::GetMaxAllowedWetness |
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◆ GetMaxShots()
| int FireworksLauncher::GetMaxShots |
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◆ IsIgnited()
| bool FireworksLauncher::IsIgnited |
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◆ OnEventServer()
| void FireworksLauncher::OnEventServer |
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int | type | ) |
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Called periodically but only after the entity gets ignited.
Definition at line 584 of file fireworkslauncher.c.
◆ OnFiringStartClient()
| void FireworksLauncher::OnFiringStartClient |
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◆ OnFiringStartServer()
| void FireworksLauncher::OnFiringStartServer |
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◆ OnFiringStop()
| void FireworksLauncher::OnFiringStop |
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◆ OnFuseIgnitedClient()
| void FireworksLauncher::OnFuseIgnitedClient |
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◆ OnFuseIgnitedServer()
| void FireworksLauncher::OnFuseIgnitedServer |
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◆ OnIgnitedThis()
| override void FireworksLauncher::OnIgnitedThis |
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EntityAI | fire_source | ) |
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◆ OnIndexChangedClient()
| void FireworksLauncher::OnIndexChangedClient |
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◆ OnPlacementComplete()
| void FireworksLauncher::OnPlacementComplete |
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Man | player, |
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vector | position = "0 0 0", |
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vector | orientation = "0 0 0" ) |
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◆ OnStateChangedClient()
| void FireworksLauncher::OnStateChangedClient |
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EFireworksState | currentState | ) |
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◆ OnStateChangedServer()
| void FireworksLauncher::OnStateChangedServer |
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EFireworksState | currentState | ) |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnVariablesSynchronized()
| void FireworksLauncher::OnVariablesSynchronized |
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◆ RestartEventTimer()
| void FireworksLauncher::RestartEventTimer |
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◆ SetupColorSequences()
| void FireworksLauncher::SetupColorSequences |
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◆ SpawnEvent()
| FireworksLauncherClientEventBase FireworksLauncher::SpawnEvent |
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The documentation for this class was generated from the following file: