Definition at line 1 of file flaresimulation.c.
◆ FlareSimulation()
| void FlareSimulation::FlareSimulation |
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◆ ~FlareSimulation()
| void FlareSimulation::~FlareSimulation |
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◆ CastFlareAINoise()
| void FlareSimulation::CastFlareAINoise |
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vector | position | ) |
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◆ FlareParticleUpdate()
| void FlareSimulation::FlareParticleUpdate |
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◆ OnActivation()
| void FlareSimulation::OnActivation |
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Entity | flare | ) |
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◆ OnFire()
| void FlareSimulation::OnFire |
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Entity | flare | ) |
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◆ OnTermination()
| void FlareSimulation::OnTermination |
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Entity | flare | ) |
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◆ Simulate()
| void FlareSimulation::Simulate |
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Entity | flare | ) |
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◆ TurnOffDistantLight()
| void FlareSimulation::TurnOffDistantLight |
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◆ FLARE_SPIN_RADIUS
| const float FlareSimulation::FLARE_SPIN_RADIUS = 0.18 |
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◆ FLARE_SPIN_RATE
| const float FlareSimulation::FLARE_SPIN_RATE = 1.15 |
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◆ m_BurningSound
◆ m_Flare
| Entity FlareSimulation::m_Flare |
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◆ m_FlareLight
◆ m_FlarePosition
| vector FlareSimulation::m_FlarePosition |
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◆ m_LastNoiseTime
| float FlareSimulation::m_LastNoiseTime = -1 |
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◆ m_NoisePar
◆ m_NoiseTimer
| float FlareSimulation::m_NoiseTimer = 0 |
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◆ m_ParMainFire
◆ m_ParticleId
| int FlareSimulation::m_ParticleId |
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◆ m_RotationDegrees
| float FlareSimulation::m_RotationDegrees |
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◆ m_RotationPoint
| vector FlareSimulation::m_RotationPoint |
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◆ m_ScriptedLight
| FlareSimulation::m_ScriptedLight |
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◆ MAX_FARLIGHT_DIST
| const float FlareSimulation::MAX_FARLIGHT_DIST = 40 |
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◆ MIN_FARLIGHT_DIST
| const float FlareSimulation::MIN_FARLIGHT_DIST = 5 |
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◆ NOISE_DELAY
| const float FlareSimulation::NOISE_DELAY = 5 |
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The documentation for this class was generated from the following file: