Legacy way of using particles in the game.
static Particle PlayInWorld(int particle_id, vector global_pos)
Creates a particle emitter on the given position and activates it.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)