◆ Land_WarheadStorage_PowerStation()
| void Land_WarheadStorage_PowerStation::Land_WarheadStorage_PowerStation |
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◆ AnimateLever()
| void Land_WarheadStorage_PowerStation::AnimateLever |
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int | index, |
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int | state = -1 ) |
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◆ CheckStopTimer()
| void Land_WarheadStorage_PowerStation::CheckStopTimer |
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◆ DebugPrepareGenerator()
| void Land_WarheadStorage_PowerStation::DebugPrepareGenerator |
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◆ DeferredInit()
| override void Land_WarheadStorage_PowerStation::DeferredInit |
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◆ GetClosestBunker()
◆ GetLeverComponentNameByLeverIndex()
| string Land_WarheadStorage_PowerStation::GetLeverComponentNameByLeverIndex |
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int | leverIndex | ) |
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◆ GetLeverIndexByComponentName()
| int Land_WarheadStorage_PowerStation::GetLeverIndexByComponentName |
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string | name | ) |
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◆ GetPowerGenerator()
◆ GetPowerGeneratorSpawnPos()
| vector Land_WarheadStorage_PowerStation::GetPowerGeneratorSpawnPos |
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◆ LinkPowerGeneratorServer()
| void Land_WarheadStorage_PowerStation::LinkPowerGeneratorServer |
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◆ OnAfterLoadUpdate()
| void Land_WarheadStorage_PowerStation::OnAfterLoadUpdate |
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◆ OnAnimationPhaseStarted()
| override void Land_WarheadStorage_PowerStation::OnAnimationPhaseStarted |
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string | animSource, |
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float | phase ) |
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◆ OnGeneratorStart()
| void Land_WarheadStorage_PowerStation::OnGeneratorStart |
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◆ OnGeneratorStop()
| void Land_WarheadStorage_PowerStation::OnGeneratorStop |
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◆ OnLeverToggled()
| void Land_WarheadStorage_PowerStation::OnLeverToggled |
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◆ OnVariablesSynchronized()
| override void Land_WarheadStorage_PowerStation::OnVariablesSynchronized |
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◆ PlayLeverSound()
| void Land_WarheadStorage_PowerStation::PlayLeverSound |
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string | leverName, |
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int | state ) |
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◆ RegisterBunker()
◆ StartTimer()
| void Land_WarheadStorage_PowerStation::StartTimer |
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◆ Tick()
| void Land_WarheadStorage_PowerStation::Tick |
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◆ TurnAllLeversOff()
| void Land_WarheadStorage_PowerStation::TurnAllLeversOff |
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◆ UnregisterBunker()
◆ UpdateLeverStatesServer()
| void Land_WarheadStorage_PowerStation::UpdateLeverStatesServer |
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◆ GENERATOR_POS_MEMPOINT
| const string Land_WarheadStorage_PowerStation::GENERATOR_POS_MEMPOINT = "generator_pos" |
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◆ LEVERS_POS_MEMPOINT
| const string Land_WarheadStorage_PowerStation::LEVERS_POS_MEMPOINT = "leverup_axis" |
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◆ m_Bunkers
◆ m_BunkerStationMap
◆ m_InitBunkerState
| bool Land_WarheadStorage_PowerStation::m_InitBunkerState |
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◆ m_IsPowerGeneratorRunning
| bool Land_WarheadStorage_PowerStation::m_IsPowerGeneratorRunning |
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◆ m_LastActivatedLeverId
| int Land_WarheadStorage_PowerStation::m_LastActivatedLeverId |
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◆ m_LeverStatesBits
| int Land_WarheadStorage_PowerStation::m_LeverStatesBits |
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◆ m_PlaySparks
| int Land_WarheadStorage_PowerStation::m_PlaySparks |
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◆ m_PowerGenerator
◆ m_UpdateTimer
| ref Timer Land_WarheadStorage_PowerStation::m_UpdateTimer |
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◆ SPARKLES_SOUND
| const string Land_WarheadStorage_PowerStation::SPARKLES_SOUND = "Power_Station_generator_overpowered_SoundSet" |
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◆ SWITCH_DOWN_SOUND
| const string Land_WarheadStorage_PowerStation::SWITCH_DOWN_SOUND = "Power_Station_Switch_Down_SoundSet" |
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◆ SWITCH_UP_SOUND
| const string Land_WarheadStorage_PowerStation::SWITCH_UP_SOUND = "Power_Station_Switch_Up_SoundSet" |
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The documentation for this class was generated from the following file: