Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
RainProcurementComponentBase Class Reference
Inheritance diagram for RainProcurementComponentBase:
Managed RainProcurementComponentBarrel

Protected Member Functions

void RainProcurementComponentBase (ItemBase procuringItem)
 
void StartRainProcurement ()
 Called on server to queue rain procurement (on next cycle end)
 
void StopRainProcurement ()
 Called on server to queue rain procurement removal (on next cycle end)
 
void OnUpdate (float deltaTime, float amount)
 
void Reset ()
 
void ProcureLiquid (float amountBase, int liquidType=LIQUID_CLEANWATER)
 
void UpdateIsUnderRoof ()
 
float GetBaseLiquidAmount ()
 override this to get different amount per ProcureLiquid cycle
 
bool IsActive ()
 
void SetActive (bool run)
 

Protected Attributes

ItemBase m_ProcuringItem
 
RainProcurementHandler m_Handler
 
bool m_IsUnderRoof
 
bool m_IsActive
 
int m_UpdateCounter
 
const int UPDATE_ROOFCHECK_COUNT = 3
 

Detailed Description

Definition at line 1 of file rainprocurementcomponent.c.

Constructor & Destructor Documentation

◆ RainProcurementComponentBase()

void RainProcurementComponentBase::RainProcurementComponentBase ( ItemBase procuringItem)
protected

Definition at line 10 of file rainprocurementcomponent.c.

Member Function Documentation

◆ GetBaseLiquidAmount()

float RainProcurementComponentBase::GetBaseLiquidAmount ( )
protected

override this to get different amount per ProcureLiquid cycle

Definition at line 70 of file rainprocurementcomponent.c.

◆ IsActive()

bool RainProcurementComponentBase::IsActive ( )
protected

Definition at line 75 of file rainprocurementcomponent.c.

◆ OnUpdate()

void RainProcurementComponentBase::OnUpdate ( float deltaTime,
float amount )
protected

Definition at line 39 of file rainprocurementcomponent.c.

◆ ProcureLiquid()

void RainProcurementComponentBase::ProcureLiquid ( float amountBase,
int liquidType = LIQUID_CLEANWATER )
protected

Definition at line 55 of file rainprocurementcomponent.c.

◆ Reset()

void RainProcurementComponentBase::Reset ( )
protected

Definition at line 50 of file rainprocurementcomponent.c.

◆ SetActive()

void RainProcurementComponentBase::SetActive ( bool run)
protected

Definition at line 80 of file rainprocurementcomponent.c.

◆ StartRainProcurement()

void RainProcurementComponentBase::StartRainProcurement ( )
protected

Called on server to queue rain procurement (on next cycle end)

Definition at line 18 of file rainprocurementcomponent.c.

◆ StopRainProcurement()

void RainProcurementComponentBase::StopRainProcurement ( )
protected

Called on server to queue rain procurement removal (on next cycle end)

Definition at line 28 of file rainprocurementcomponent.c.

◆ UpdateIsUnderRoof()

void RainProcurementComponentBase::UpdateIsUnderRoof ( )
protected

Definition at line 64 of file rainprocurementcomponent.c.

Member Data Documentation

◆ m_Handler

RainProcurementHandler RainProcurementComponentBase::m_Handler
protected

Definition at line 4 of file rainprocurementcomponent.c.

◆ m_IsActive

bool RainProcurementComponentBase::m_IsActive
protected

Definition at line 6 of file rainprocurementcomponent.c.

◆ m_IsUnderRoof

bool RainProcurementComponentBase::m_IsUnderRoof
protected

Definition at line 5 of file rainprocurementcomponent.c.

◆ m_ProcuringItem

ItemBase RainProcurementComponentBase::m_ProcuringItem
protected

Definition at line 3 of file rainprocurementcomponent.c.

◆ m_UpdateCounter

int RainProcurementComponentBase::m_UpdateCounter
protected

Definition at line 7 of file rainprocurementcomponent.c.

◆ UPDATE_ROOFCHECK_COUNT

const int RainProcurementComponentBase::UPDATE_ROOFCHECK_COUNT = 3
protected

Definition at line 8 of file rainprocurementcomponent.c.


The documentation for this class was generated from the following file: