Definition at line 1 of file rainprocurementcomponent.c.
◆ RainProcurementComponentBase()
| void RainProcurementComponentBase::RainProcurementComponentBase |
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ItemBase | procuringItem | ) |
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◆ GetBaseLiquidAmount()
| float RainProcurementComponentBase::GetBaseLiquidAmount |
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◆ IsActive()
| bool RainProcurementComponentBase::IsActive |
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◆ OnUpdate()
| void RainProcurementComponentBase::OnUpdate |
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float | deltaTime, |
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float | amount ) |
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◆ ProcureLiquid()
◆ Reset()
| void RainProcurementComponentBase::Reset |
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◆ SetActive()
| void RainProcurementComponentBase::SetActive |
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bool | run | ) |
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◆ StartRainProcurement()
| void RainProcurementComponentBase::StartRainProcurement |
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◆ StopRainProcurement()
| void RainProcurementComponentBase::StopRainProcurement |
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◆ UpdateIsUnderRoof()
| void RainProcurementComponentBase::UpdateIsUnderRoof |
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◆ m_Handler
◆ m_IsActive
| bool RainProcurementComponentBase::m_IsActive |
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◆ m_IsUnderRoof
| bool RainProcurementComponentBase::m_IsUnderRoof |
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◆ m_ProcuringItem
| ItemBase RainProcurementComponentBase::m_ProcuringItem |
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◆ m_UpdateCounter
| int RainProcurementComponentBase::m_UpdateCounter |
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◆ UPDATE_ROOFCHECK_COUNT
| const int RainProcurementComponentBase::UPDATE_ROOFCHECK_COUNT = 3 |
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The documentation for this class was generated from the following file: