Definition at line 1 of file slotscontainer.c.
◆ SlotsContainer()
◆ GetFocusedItem()
| override EntityAI SlotsContainer::GetFocusedItem |
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◆ GetFocusedSlotsIcon()
| override SlotsIcon SlotsContainer::GetFocusedSlotsIcon |
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◆ GetSlotIcon()
◆ GetVisibleFocus()
| int SlotsContainer::GetVisibleFocus |
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◆ IsDisplayable()
| override bool SlotsContainer::IsDisplayable |
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◆ IsEmpty()
| override bool SlotsContainer::IsEmpty |
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◆ SelectItem()
| override bool SlotsContainer::SelectItem |
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◆ SetDefaultFocus()
| override void SlotsContainer::SetDefaultFocus |
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bool | while_micromanagment_mode = false | ) |
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◆ SetFocus()
| void SlotsContainer::SetFocus |
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int | index | ) |
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◆ SetLastFocus()
| override void SlotsContainer::SetLastFocus |
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◆ SetLayoutName()
| override void SlotsContainer::SetLayoutName |
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◆ SetNextLeftActive()
| override void SlotsContainer::SetNextLeftActive |
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◆ SetNextRightActive()
| override void SlotsContainer::SetNextRightActive |
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◆ SetVisibleFocus()
| void SlotsContainer::SetVisibleFocus |
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int | index | ) |
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◆ Unfocus()
| override void SlotsContainer::Unfocus |
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◆ UnfocusAll()
| override void SlotsContainer::UnfocusAll |
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◆ UpdateIcon()
| void SlotsContainer::UpdateIcon |
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◆ VerifySlotsIconVisibility()
| bool SlotsContainer::VerifySlotsIconVisibility |
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int | idx = -1 | ) |
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Returns 'true' if radial icon is VISIBLE and also OPEN (individual icon or any icon, use parameter..)
Definition at line 266 of file slotscontainer.c.
◆ m_Icons
◆ m_VisibleColumnCount
| int SlotsContainer::m_VisibleColumnCount |
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The documentation for this class was generated from the following file: