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| void | ZombieContainer (LayoutHolder parent, int sort=-1) |
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| void | ~ZombieContainer () |
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| void | SetEntity (EntityAI zombie_entity) |
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| override void | UpdateRadialIcon () |
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| override bool | IsItemWithQuantityActive () |
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| bool | IsContainerWithCargoActive () |
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| bool | IsItemWithAttachmentsActive () |
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| bool | IsZombieEquipmentActive () |
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| bool | IsItemWithContainerActive () |
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| bool | IsEmptyItemActive () |
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| override void | ExpandCollapseContainer () |
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| override void | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) |
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| override void | DraggingOverHeader (Widget w, int x, int y, Widget receiver) |
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| void | OnDropReceivedFromGhostArea (Widget w, int x, int y, Widget receiver) |
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| void | SetHeaderName () |
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| void | ItemAttached (EntityAI item, string slot_name) |
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| void | ItemDetached (EntityAI item, string slot_name) |
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| override bool | CanOpenCloseContainerEx (EntityAI focusedEntity) |
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| void | ToggleContainer (Widget w) |
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| void | MouseClick (Widget w, int x, int y, int button) |
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| SlotsIcon | GetSlotsIcon (int row, int column) |
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| void | InitGhostSlots () |
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| void | AddSlotsContainer (int row_count) |
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| Widget | GetWidgetSlot (int slot_number) |
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| void | DoubleClick (Widget w, int x, int y, int button) |
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| override void | CollapseButtonOnMouseButtonDown (Widget w) |
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| override bool | EquipItem () |
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| override bool | TransferItem () |
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| override bool | Select () |
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| override bool | TransferItemToVicinity () |
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Definition at line 1 of file zombiecontainer.c.
◆ ZombieContainer()
| void ZombieContainer::ZombieContainer |
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LayoutHolder | parent, |
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int | sort = -1 ) |
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◆ ~ZombieContainer()
| void ZombieContainer::~ZombieContainer |
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◆ AddSlotsContainer()
| void ZombieContainer::AddSlotsContainer |
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int | row_count | ) |
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◆ CanOpenCloseContainerEx()
| override bool ZombieContainer::CanOpenCloseContainerEx |
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EntityAI | focusedEntity | ) |
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◆ CollapseButtonOnMouseButtonDown()
| override void ZombieContainer::CollapseButtonOnMouseButtonDown |
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Widget | w | ) |
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◆ DoubleClick()
| void ZombieContainer::DoubleClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ DraggingOverHeader()
| override void ZombieContainer::DraggingOverHeader |
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Widget | w, |
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int | x, |
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int | y, |
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Widget | receiver ) |
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◆ EquipItem()
| override bool ZombieContainer::EquipItem |
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◆ ExpandCollapseContainer()
| override void ZombieContainer::ExpandCollapseContainer |
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◆ GetSlotsIcon()
◆ GetWidgetSlot()
| Widget ZombieContainer::GetWidgetSlot |
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int | slot_number | ) |
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◆ InitGhostSlots()
| void ZombieContainer::InitGhostSlots |
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◆ IsContainerWithCargoActive()
| bool ZombieContainer::IsContainerWithCargoActive |
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◆ IsEmptyItemActive()
| bool ZombieContainer::IsEmptyItemActive |
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◆ IsItemWithAttachmentsActive()
| bool ZombieContainer::IsItemWithAttachmentsActive |
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◆ IsItemWithContainerActive()
| bool ZombieContainer::IsItemWithContainerActive |
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◆ IsItemWithQuantityActive()
| override bool ZombieContainer::IsItemWithQuantityActive |
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◆ IsZombieEquipmentActive()
| bool ZombieContainer::IsZombieEquipmentActive |
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◆ ItemAttached()
| void ZombieContainer::ItemAttached |
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EntityAI | item, |
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string | slot_name ) |
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◆ ItemDetached()
| void ZombieContainer::ItemDetached |
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EntityAI | item, |
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string | slot_name ) |
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◆ MouseClick()
| void ZombieContainer::MouseClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ OnDropReceivedFromGhostArea()
| void ZombieContainer::OnDropReceivedFromGhostArea |
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Widget | w, |
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int | x, |
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int | y, |
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Widget | receiver ) |
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◆ OnDropReceivedFromHeader()
| override void ZombieContainer::OnDropReceivedFromHeader |
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Widget | w, |
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int | x, |
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int | y, |
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Widget | receiver ) |
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◆ Select()
| override bool ZombieContainer::Select |
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◆ SetEntity()
| void ZombieContainer::SetEntity |
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EntityAI | zombie_entity | ) |
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◆ SetHeaderName()
| void ZombieContainer::SetHeaderName |
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◆ ToggleContainer()
| void ZombieContainer::ToggleContainer |
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Widget | w | ) |
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◆ TransferItem()
| override bool ZombieContainer::TransferItem |
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◆ TransferItemToVicinity()
| override bool ZombieContainer::TransferItemToVicinity |
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◆ UpdateRadialIcon()
| override void ZombieContainer::UpdateRadialIcon |
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◆ m_CargoGrid
| ref ContainerWithCargo ZombieContainer::m_CargoGrid |
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◆ m_Container
◆ m_InventorySlots
◆ m_ShowedItems
◆ m_ZombieEntity
| EntityAI ZombieContainer::m_ZombieEntity |
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The documentation for this class was generated from the following file: