29 void ConnectErrorClientModule()
36 super.InitOptionalVariables();
38 m_Header =
"#server_browser_connecting_failed";
43 super.FillErrorDataMap();
@ COMMUNICATION_TIMED_OUT
26 - Connection has timed out.
@ OK
0 - No error. Can be returned from any call.
@ UNKNOWN
24 - Any other error. Can be returned from any call.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
@ ALREADY_ON_ANOTHER_SERVER
override void InitOptionalVariables()
override void FillErrorDataMap()
class ErrorHandlerModule m_Header
This is where to input logic and extend functionality of ErrorHandlerModule.
void ErrorHandlerModuleScript()
Constructor, by default calls the function that will fill the ErrorDataMap.
int m_LastErrorThrown
Holds the last thrown error in this module, defaults to 0.
void InsertDialogueErrorProperties(int code, string message, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling, using the Optional Variables.
void InsertErrorProperties(int code, string message="")
Insert an error with no handling.
ErrorCategory
ErrorCategory - To decide what ErrorHandlerModule needs to be called and easily identify where it cam...
const EventType MPSessionPlayerReadyEventTypeID
no params