5 super.OnPlayerEnterServer(player, trigger);
7 player.IncreaseContaminatedAreaCount();
12 super.OnPlayerExitServer(player, trigger);
14 player.DecreaseContaminatedAreaCount();
17 override void InitZoneClient()
19 super.InitZoneClient();
24 override void EEDelete(
EntityAI parent)
26 super.EEDelete(parent);
29 g_Game.GetMission().GetDynamicMusicPlayer().UnregisterDynamicLocation(
this);