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cupidsboltsimulation.c
Go to the documentation of this file.
1
class
CupidsBoltSimulation
:
Managed
2
{
3
protected
Particle
m_ParticleTail
;
4
5
void
OnFire
(
Entity
entity)
6
{
7
if
(
m_ParticleTail
)
8
m_ParticleTail
.Stop();
9
10
m_ParticleTail
=
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.BOLT_CUPID_TAIL, entity);
11
m_ParticleTail
.SetWiggle(7, 0.3);
12
}
13
14
void
~CupidsBoltSimulation
()
15
{
16
if
(
m_ParticleTail
)
17
m_ParticleTail
.Stop();
18
}
19
}
CupidsBoltSimulation
Definition
cupidsboltsimulation.c:2
CupidsBoltSimulation::OnFire
void OnFire(Entity entity)
Definition
cupidsboltsimulation.c:5
CupidsBoltSimulation::~CupidsBoltSimulation
void ~CupidsBoltSimulation()
Definition
cupidsboltsimulation.c:14
CupidsBoltSimulation::m_ParticleTail
Particle m_ParticleTail
Definition
cupidsboltsimulation.c:3
Entity
Definition
camera.c:2
Managed
TODO doc.
Definition
enscript.c:118
Particle
Legacy way of using particles in the game.
Definition
particle.c:7
ParticleList
Definition
particlelist.c:12
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor).
Definition
particlemanager.c:88
Daten
4_world
entities
firearms
cupidsboltsimulation.c
Generated by
1.16.1