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cupidsboltsimulation.c
Go to the documentation of this file.
2{
4
5 void OnFire(Entity entity)
6 {
8 m_ParticleTail.Stop();
9
10 m_ParticleTail = ParticleManager.GetInstance().PlayOnObject(ParticleList.BOLT_CUPID_TAIL, entity);
11 m_ParticleTail.SetWiggle(7, 0.3);
12 }
13
15 {
17 m_ParticleTail.Stop();
18 }
19}
void OnFire(Entity entity)
Definition camera.c:2
TODO doc.
Definition enscript.c:118
Legacy way of using particles in the game.
Definition particle.c:7
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor).