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cupidsboltsimulation.c
Go to the documentation of this file.
2{
4
5 void OnFire(Entity entity)
6 {
9
10 m_ParticleTail = ParticleManager.GetInstance().PlayOnObject(ParticleList.BOLT_CUPID_TAIL, entity);
11 m_ParticleTail.SetWiggle(7, 0.3);
12 }
13
19}
void OnFire(Entity entity)
Definition camera.c:2
TODO doc.
Definition enscript.c:118
Legacy way of using particles in the game.
Definition particle.c:7
static Particle PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)
Creates a particle emitter, attaches it on the given object and activates it.
Definition particle.c:152
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Definition particle.c:266
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)